meltypixel
Member
Is anyone able to successfully compile a game for MacOS with YYC and Steam enabled? I seem to be able to compile just fine without Steam enabled, but when I flip it on, I get a bunch of
I've reproduced this with a different project, it seems to be an issue with the combo of MacOS, YYC, and Steam.
Here's additional info:
Windows 10 running GMS2 Beta IDE v23.1.1.230 Runtime v23.1.1.228 (this seems to also be a problem in the non-beta version, too)
MacOS Catalina 10.15.7 running Xcode 11.7
Steamworks 1.42 (as recommended by the GMS2 docs)
I've only tried initiating the build from my windows machine because GMS2 for Mac doesn't seem to be able to find the steamworks sdk. Not sure if this is a bug or if I've just got something misconfigured (pretty certain I don't), but if anyone has experience to share, I'm all ears.
EXC_BAD_ACCESS
errors that crash the game as soon as it tries to launch. In Xcode, they look like this:I've reproduced this with a different project, it seems to be an issue with the combo of MacOS, YYC, and Steam.
Here's additional info:
Windows 10 running GMS2 Beta IDE v23.1.1.230 Runtime v23.1.1.228 (this seems to also be a problem in the non-beta version, too)
MacOS Catalina 10.15.7 running Xcode 11.7
Steamworks 1.42 (as recommended by the GMS2 docs)
I've only tried initiating the build from my windows machine because GMS2 for Mac doesn't seem to be able to find the steamworks sdk. Not sure if this is a bug or if I've just got something misconfigured (pretty certain I don't), but if anyone has experience to share, I'm all ears.