clee2005
Member
Everything seems to work well in my testing on 10.14 and 10.15. But I have 1 confirmed user that is on 10.13.6 (High Sierra) and cannot open our games (3 of them all exhibit the same behavior).
SKProduct is IAP related. The user said that it occurs 1 second or so after the title screen appears, so that seems consistent with the SKProductsRequest being made from the MacIAP Extension. I tried creating a VM with High Sierra but got as far as Mavericks (10.9) and tried it and end up with another crash altogether on a blank GM Project... so I think maybe the Virtual OS (it's a VM on a Mac) is not reliable for testing.
EDIT : Ok, @chirpy has dug up what looks to be the issue. I've confirmed it as well by removing the mac_iap_QueryProducts() call in the app and having that user retest on 10.13.6 and it runs without that call - but crashes with it.
Ticket open - and all logged.
EDIT : I was able to modify the existing Mac IAP extension to fix the crashing on High Sierra. This .dylib still requires proper signing, so you'll need to use a repackaging tool like App Wrapper. Here's the fixed .dylib if anyone else is having this issue.
Code:
Crashed Thread: 4 Dispatch queue: SKProductsRequest reply queue
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[SKProduct
downloadContentVersion]: unrecognized selector sent to instance 0x60c00000adb0'
abort() called
terminating with uncaught exception of type NSException
EDIT : Ok, @chirpy has dug up what looks to be the issue. I've confirmed it as well by removing the mac_iap_QueryProducts() call in the app and having that user retest on 10.13.6 and it runs without that call - but crashes with it.
Ticket open - and all logged.
EDIT : I was able to modify the existing Mac IAP extension to fix the crashing on High Sierra. This .dylib still requires proper signing, so you'll need to use a repackaging tool like App Wrapper. Here's the fixed .dylib if anyone else is having this issue.
Last edited: