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Mac OSX MacOS export won't start with Steam enabled [Solved]

thom

Member
I have GMS 2 running on MacOS, when I try to export as YYC and without Steam enabled the project works. However, when I check "enable steam" in the MacOS Options menu and fill in the right Steam ID at Main Options - General it won't run the compiled executable (YYC or VM, but Run in GMS 2 does work). When I run the game in Xcode after exporting it as YYC the game opens and closes immediately after the splash screen and an Xcode message is shown:
Ultimate Racing 2D is attempting to launch with the optional parameters shown below. " '-NSDocumentRevisionsDebugMode' 'YES' " if you did not request this launch or do not understand these options, select Cancel.
I have already released my game Ultimate Racing 2D on Steam for Windows and have everything set up for the MacOS platform at Steamworks Partner and I have downloaded Steamworks SDK.
I'm using the GMS 2 Mac IDE because compiling from my windows laptop didn't work even though it works for iOS.

Is this a known bug, because it happens even when creating a new empty test project.

Edit:

Ok, I've just figured out that I somehow made a mistake at partner.steamworks.com when setting up for Mac. After recreating everything there for Mac it works again.
 
Last edited:

ajrdesign

Member
Ok, I've just figured out that I somehow made a mistake at partner.steamworks.com when setting up for Mac. After recreating everything there for Mac it works again.
Can you expand on this? I'm having a similar issue where the "steam enabled" game won't play at all but Windows works fine and it works fine in GMS 2.
 
D

Destin715

Guest
I have GMS 2 running on MacOS, when I try to export as YYC and without Steam enabled the project works. However, when I check "enable steam" in the MacOS Options menu and fill in the right Steam ID at Main Options - General it won't run the compiled executable (YYC or VM, but Run in GMS 2 does work). When I run the game in Xcode after exporting it as YYC the game opens and closes immediately after the splash screen and an Xcode message is shown:

I have already released my game Ultimate Racing 2D on Steam for Windows and have everything set up for the MacOS platform at Steamworks Partner and I have downloaded Steamworks SDK.
I'm using the GMS 2 Mac IDE because compiling from my windows laptop didn't work even though it works for iOS.

Is this a known bug, because it happens even when creating a new empty test project.

Edit:

Ok, I've just figured out that I somehow made a mistake at partner.steamworks.com when setting up for Mac. After recreating everything there for Mac it works again.
How were you able to fix this?

Can you expand on this? I'm having a similar issue where the "steam enabled" game won't play at all but Windows works fine and it works fine in GMS 2.
Were you able to find a fix?
 

ajrdesign

Member
Nope. Still waiting on some insight. I made a separate post for my specific issue because I found out that Steam wasn't initializing at all on Mac. Let me know if you have any progress with this as I'm very keen on solving this.
 
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