
Asset Store Link
https://marketplace.yoyogames.com/assets/7494/lucid-engine-pseudo-3d
Overview
Lucid is for making 3d worlds using 2d art in GMS2. The project includes a variety of scripts intended to simplify the development experience and hide away the rendering logic, so that devs can focus purely on game logic without having to worry too much about rendering. The engine does not involve any of GM’s unwieldy built-in 3d drawing functionality, everything is done with 2d art being sent directly to vertex buffers. Positional offsetting is calculated & handled directly in shaders.
What’s included?
- Isometric perspective-based camera with rotation
- 3 forms of 3d draw capability: stack-based, texture, and billboard
- 3d space illuminating point lights
- Water reflection & distortion shader (reflects any 3d object)
- Basic tileset and artwork, various example objects using the engine
Contact
Image

Discussion
Hi guys, this is Lucid Engine. It's a project I've been working on and off for a while now, but only just recently completed an overhaul/refactor that's brought it to a solid level in terms of simplicity and performance (relative to how it was previously, at least

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