U
Uhfgood
Guest
So basically I've been looking at various scaling tutorials and a lot of it seems a bit over my head. I'm creating a non-scrolling (static screen) game. I'm going to use a resolution of 135x240 (16:9 or technically 9:16 aspect in portrait mode). I don't mind if there are black bars on the left/right sides (ie pillar/pill boxing). I would like my game to scale the largest height that can fit on the display. It might not be very easy to make it scale on an html5 game as well as a phone game. A web page can be any length pretty much and obviously don't want it to run off the screen. Really just planning for html5 and android. I'm not really sure where I should start.
Like I said I've looked at a number of scaling tutorials and they're a little bit... hmm... thinking heavy. You could say I'm not really that great in the thinking department ;-)
So any ideas on how I should go about scaling my game? Or maybe a tutorial that's simple to understand? or even just suggestions and tips (for instance, just plan on scaling 2x for html5 or whatever)
Like I said I've looked at a number of scaling tutorials and they're a little bit... hmm... thinking heavy. You could say I'm not really that great in the thinking department ;-)
So any ideas on how I should go about scaling my game? Or maybe a tutorial that's simple to understand? or even just suggestions and tips (for instance, just plan on scaling 2x for html5 or whatever)