DarK_SaCoR
Member
I've a problem with my game, I've a level editor in game and I've create a level with a full of enemies (I know that the community it will). My problems persist with check collision because I need check it for the animations and gravity.
Example:
if (!death && place_meeting(x, y-1, par_stack)){
animation = ANIM_HOLD;
}
Think that 161 enemies can be placed... How could I optimize this process?

Example:
if (!death && place_meeting(x, y-1, par_stack)){
animation = ANIM_HOLD;
}
Think that 161 enemies can be placed... How could I optimize this process?
