O
oreygore
Guest
Hi all,
I have a problem when exporting my game to android devices.
The game has a 5000x5000 room with a view and port of 1280x720p
Without blending (for lighting effect, room dark and only one zone visible) the fps is good and reach 60fps (room limit). But when I enable blending (create a surface of wview/hview, fill with black.. etc...) the fps on a Samsung Galaxy S4 drops to 20/25 fps.
I tried in another android devices and no one reach more than 35fps. (60fps on PC).
Is there any problem with blending on Android?
Another way to make the effect?
I tried to reduce the resolution of the view by a half (640x360p) but the problem continues.
Regards, and dorry for poor English.
I have a problem when exporting my game to android devices.
The game has a 5000x5000 room with a view and port of 1280x720p
Without blending (for lighting effect, room dark and only one zone visible) the fps is good and reach 60fps (room limit). But when I enable blending (create a surface of wview/hview, fill with black.. etc...) the fps on a Samsung Galaxy S4 drops to 20/25 fps.
I tried in another android devices and no one reach more than 35fps. (60fps on PC).
Is there any problem with blending on Android?
Another way to make the effect?
I tried to reduce the resolution of the view by a half (640x360p) but the problem continues.
Regards, and dorry for poor English.