stigmund77
Member
When compiling and running larger projects my games tend to run at around 20-30fps less than specified. For example I set the project to run at 60fps and while running the fps will stay within the 40s where as if I set the game to run at 80-100fps I will now get 65-67fps. This has happened with several larger projects that I have tested on different systems.
The fps loss on larger projects is independent of whats happening on screen as booting the game into a blank room with nothing running still results in fps loss.
Is anyone else experiencing this? I'm currently using fraps to detect the fps on these projects.
The fps loss on larger projects is independent of whats happening on screen as booting the game into a blank room with nothing running still results in fps loss.
Is anyone else experiencing this? I'm currently using fraps to detect the fps on these projects.
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