S
Seknight
Guest
I'm making a stealth top down shooter loosely inspired by metal gear solid. The idea is that all missions can be played both in stealth and loud, but making combat very difficult so that stealth actually becomes necessary.
One crucial aspect is partial is cover like sandbags. I have come up with two ways to implement cover in firefights.
1: shooters close to the sandbags can shoot over the cover, shooters far away cannot shoot over the cover and so have to run towards the defenders to damage them
2: standing near cover blocks half the bullet, to be invulnerable you have to crouch, but crouching disables you from shooting over the cover at all.
which one do you guys think i should implement?
One crucial aspect is partial is cover like sandbags. I have come up with two ways to implement cover in firefights.
1: shooters close to the sandbags can shoot over the cover, shooters far away cannot shoot over the cover and so have to run towards the defenders to damage them
2: standing near cover blocks half the bullet, to be invulnerable you have to crouch, but crouching disables you from shooting over the cover at all.
which one do you guys think i should implement?