Team Request Looking for level editiors! - Huge Open World Top-Down RPG - [GMS 1.4 only]


Empire of the Wicked
a magical challenging indie top-down RPG in a huge online open world where you have to dismantle the Empire of the Wicked by:
leveling up, completing quests, training skills, slaying bosses and collecting items/equipment.

Platform: PC - Steam (early acces right now)
Additional platforms might be added in a later stage.

Controls: Mouse/Keyboard, Gamepad



Looking for level editiors!

Right now the game is still BETA:

Almost all final items, equipment, NPCs, boss encounters, quests, achievements, bagdes are now available. You can level up and raise most skills. The live day/night cycle and live train arrive/departure functions are working correctly, all other online functions are not implemented yet. Several entrances in the world are hermetically sealed with 'work in progress' barriers to prevent the player moving to unfinshed zones. Currently there is a very high demand on extra zones, because the past 4 years I have been mainly only worked on completing the core. The foundation is finaly done and players can experience a full playable prototype now. It is now just a matter of extending the zones, items, NPCs and all that kind of things.

Objective is to extend the current world with new zones!
-You do this by using the level editior project.gmz below.
-Roughly 350+ more zones are needed for the game to complete. You don't have to make all of them by your self of course. I try doing this together with the help from you and a few other helpers.

-Having a valid GameMaker Studio 1.4 license
-Having some GameMaker Studio 1.4 knowledge and experience.
-It will help alot if you have experience in creating top-down / 2.5D / fake 3D games in GameMaker
-Having a good feeling of how creative, nice and proper zones are created in a huge open world role playing game. Good examples I like are:

ADA action RPG, Hyper Light Drifter, Paper Mario N64, Runescape, Shalnor Legends, Stardew Valley, Titan Souls, World of Warcraft, Zelda a link to the past, Zelda ocarina of time 2D

Click on this link (187MB) to direct download the Level Editior.gmz file (GameMaker Studio 1.4 required)

-For security, simplicity and test speed, most of the source code and resources have been removed with just the basics left, good enough to playtest the new zones.
-You have MOD (moderator) acces with certain special tools that can be used for play-testing and maintaining purposes. These special tools allow you to teleport, fly, unlock camera, adjust levels, change combat stats and much more. While running the game you see a overview of all funtions

Creating New Zones:
I must admit creating new zones can be very laborious facing various difficulties. Also using tilesheets and manually adding collisions can be very time intensive. Over time you will probly become more used to the workstyle. It is though, but after some good finetuning and effort the zones become exactly as they should be, and then it starts to become fun to do. And you do not necessary have to perfectionize the zones. If you prefer in doing just some parts of the zones only, or if you have any other opinions or ideas then I am certainly open for that!

If you want to get more ideas download (1.02GB) which contains very inspiring images categorized for every in-game continents (Nathar, Gohu Ganada, Eskomar etc.)

Click on this Youtube video to see how it is done making a basic new zone in Empire of the Wicked
I will add more tutorial videos here soon!

What to do step-by-step:
  1. download the "Level Editior.gmz" file and open it in the desired directory. A new project folder will be created, the downloaded extracted .gmz file is not longer needed and can be deleted.
  2. open the game with "GameMaker Studio 1.4", wait till all sprites are loaded and run the game for the first time (first time running the game will take a bit longer).
  3. once all those preparations are done you can start making your new zone. You will see serveral SKIP_ folders in the project. To make creating new zones not too complicated, just skip all _SKIP folders.
  4. in "rooms" you will see a file named "rm_empty_template". Every time when you want to start making a new zone, dublicate this template! Name the new room to your desire and open it.
  5. now go to the "backgrounds" tab and somewhere below you see a background selected named bg_titlescreen. Change it between Grass/Sand/Stone/Snow/Sea.
  6. now go to the "settings" tab and fill in the desired room size which has to be between 1024x768 and 4096x4096.
  7. now go to the "tiles" tab and create all kind of stuff like roads, hills, lakes etc. Use positive and negativ depth layers in the right way creating the 3D effect. If you want to make a hill that is accesable for the player to get on. It will be the eaziest to make those hills northern of the zones. You can look at finshed zones how this trick is done. In some zones it became a kind of complicated too.
  8. now go to the "objects" tab and start creating the interior of the zone. Select solid_objects -> solid_decoration_objects for example to find things like trees, bushes etc. Search through all availble objects to see what there is, just skip all the objects contained in _SKIP folders. You can also add objects like NPCs, obstacles and buildings. You can always see already finished rooms for inspiration.
  9. now go to the "objects" tab and go to common_objects -> zone_teleports and place up to max 13 teleports. Link the teleport objects with those in other rooms by adding properties in alarm[0].
  10. now go to the "objects" tab and go to common_objects and use obj_solid_hor_90 / obj_solid_vert_90 to place an invisible wall where needed (at the hill for example). This is a bit though to do.
  11. if you have more expierence of the fake 3D effects, you can start using common_objects -> SKIP_depth_objects -> obj_fall_hor / obj_virtual_zer for making it possible to get on top of northern hills (rm_kontilla_west is a good example).
  12. now go to Scripts and set the data for your new room:
  • use scr_zone_locations to set the new zone on the map
  • use scr_zone_names to set the name of the new zone
  • use scr_ambiance_exceptions ONLY if you made a zone inside a cave/dungeon/house
  • use scr_set_fixed_room_light ONLY if you made a zone in a cave/dungeon
Whenever you made some new zones, simply send these .room files attached in a mail to: so I can review if they are good to be implemented in the main game project.
If I acctually gonna use any of your made zones, I will reward you! Please do not only provide rooms of 1024x768 but try to make rooms of all various sizes between 1024x768 and 4096x4096.

When I use 1 of your created rooms, you will get:
-Website/game level editior credit and this in-game founders badge:

When I use 10 of your created rooms, you will get:
-Vote ticket for content polls (lifetime)
-First on reserving 10 in-game nicknames

When I use 20 of your created rooms, you will get:
-this super exclusive cosmetic founder armor set (tradable)

When I use 30 of your created rooms, you will get:
-MOD (moderator) acces in the full game (lifetime)
-Your own unique cosmetic armor set that you can design all by yourself (not tradable)

When I use 80 of your created rooms, you will get:
-First on reserving another 50 in-game nicknames
-The first €1000,- the game receives from sales/pledges! Note that around 20% of your €1000,- will go to goverment taxes, and that there is always a risk that the game may not gather all the money and that you can possible only receive an amount less than €1000,- afterall. The game is also on Kickstarter, but too bad so far I got only €231,00 of the €2000,00 goal from pledges. If it fails I will start an alternative donation system on the website of the game hoping to receive some money to support the level editiors. Otherwise You have to wait for the money that may gets generated from sales when the game is done.

Place a reply below If you have any questions, suggestions, comments or just wanna let me know that you are willing to try this out!
I will keep improving this post by time and also add more youtube tutorials later on.
I'm on this mega project for 4 years already and I really try everything within my power to complete this and let this be one of the best games ever.
Your support will really help alot!

This exclusive cosmetic founder armor set is only obtainable by those who delivered 10+ valid zones
or those who pledged a 200€ donation before the full game launch!
So in the final game there will be only a very few of these items,
making them super rare and might
also super valuable.