HawtTrash
Member
Hello all, I'm needing some sound advice here. I started roughly a year ago started "making/planning" the video game I wanted to create. To me, it feels like I have a lot done, but know I'm only half way there. I have attempted to close my game, however I am running into two problems. 1, tutorials do not directly apply and I often dont fully understand what I'm codong. 2, is that I'm nervous with the scope of my project, that i am going to be setting up elements of the game wrong, which will not be scalable. Below is a list of things I have done so far on my game.
1. I have all of my graphics/designs including but not limited to: characters, enemies, world map, menu, logos, power ups, textures, backgrounds, sprite animations
2. In a notebook, I have drawn every single level layout. i.e. each power up, enemy, coin, flag for ingame Cutscenes
3. I have an entire dialog script for each character and scene.
4. I have some music and sound fx. I have a friend who is creating these elements for me.
To help you help me, I am basically creating a game that mirrors a lot of what Super Mario World did....world map, game saves, fairly linear levels, enemies, power ups, a few small Cutscenes, slopes, moving platforms, gravity, slow acceleration, holding items/objects, timers, lives, percentage complete, and more.
I am fully dedicated to getting to the finish line on this game build. The story and time I've already put into it are pretty special to me and think the game if done right could be awesome for others too. I've taken a Udemy course, and just couldn't apply everything across like I wanted to.
Maybe explaining some key things I need to consider when building a project this big would be _________.
Or, you should code [this first] and [this second] etc etc etc. I just dont know what a game start to finish coding wise looks like and what problems I might be able to avoid by listening to your alls advice
thanks!!!
SZB
1. I have all of my graphics/designs including but not limited to: characters, enemies, world map, menu, logos, power ups, textures, backgrounds, sprite animations
2. In a notebook, I have drawn every single level layout. i.e. each power up, enemy, coin, flag for ingame Cutscenes
3. I have an entire dialog script for each character and scene.
4. I have some music and sound fx. I have a friend who is creating these elements for me.
To help you help me, I am basically creating a game that mirrors a lot of what Super Mario World did....world map, game saves, fairly linear levels, enemies, power ups, a few small Cutscenes, slopes, moving platforms, gravity, slow acceleration, holding items/objects, timers, lives, percentage complete, and more.
I am fully dedicated to getting to the finish line on this game build. The story and time I've already put into it are pretty special to me and think the game if done right could be awesome for others too. I've taken a Udemy course, and just couldn't apply everything across like I wanted to.
Maybe explaining some key things I need to consider when building a project this big would be _________.
Or, you should code [this first] and [this second] etc etc etc. I just dont know what a game start to finish coding wise looks like and what problems I might be able to avoid by listening to your alls advice
thanks!!!
SZB