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xMightyMatt14x
Guest
So basically I am a beginner with game design. My primary interest is in making top-down rpg's (zelda/pokemon angle, not gta). I've been working on and off on artwork for a while, and I've done enough with gamemaker (a few tutorials) to get the basics of spirtes and objects and basic movement and stuff. But I am still very very green. I have a dream of building an rpg, that doesn't have combat, but is heavily based on puzzles, quest systems, and dialogues where the player still completes missions to level up (puzzle based, or button press/animation missions). This would be animation heavy, and my dream also would involve a very active world with a ton of objects and animations going at any given time as I explore. There would be at least a hundred characters for instance (though obviously not ever on the screen at once), and very complicated quest systems connected to a wide range of characters in different areas of the world.
Here's my basic questions:
1. How many objects and animations can be active on the screen at once in gamemaker? Is it possible to create a heavily animated, living, breathing world where as I explore, tons of animations will be going at any given second? For instance, imagine walking through a town and seeing a neighbor mow his lawn, some kids playing a game in another spot, grandpa sitting on his porch rocking, etc.
2. I also wish I could do day/evening cycles (changing from light to darker) as well, and having the world change accordingly (people going inside in the evening and not finding them outside for instance). Is this possible?
3. Does anyone know a good script, tool, or marketplace quest system that would be great to use for a large number of diverse and complex quests with animations and multiple steps in each?
4. Does anyone know any goods tutorials/classes to learn about top down rpg games and systems with them? Also what are some things to consider learning about before I embark on this to help me avoid some challenges down the line?
Any help would be appreciated!! I am aware this is a years long project ahead of me with lots of growth. Just looking for some help from experienced designers.
Here's my basic questions:
1. How many objects and animations can be active on the screen at once in gamemaker? Is it possible to create a heavily animated, living, breathing world where as I explore, tons of animations will be going at any given second? For instance, imagine walking through a town and seeing a neighbor mow his lawn, some kids playing a game in another spot, grandpa sitting on his porch rocking, etc.
2. I also wish I could do day/evening cycles (changing from light to darker) as well, and having the world change accordingly (people going inside in the evening and not finding them outside for instance). Is this possible?
3. Does anyone know a good script, tool, or marketplace quest system that would be great to use for a large number of diverse and complex quests with animations and multiple steps in each?
4. Does anyone know any goods tutorials/classes to learn about top down rpg games and systems with them? Also what are some things to consider learning about before I embark on this to help me avoid some challenges down the line?
Any help would be appreciated!! I am aware this is a years long project ahead of me with lots of growth. Just looking for some help from experienced designers.
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