O
OriginalGrim
Guest
Is there any kind of "when" type statement in gamemaker? I'm trying to do a draw event and I only want things to start drawing if v = (number) and then have v += 1 to move on to the next thing but when it goes up a digit the previous thing stops drawing because v != (number) anymore. So I need something that will trigger the code but not stop it if the statement no longer = true.