K
Kobold
Guest
hello friends.
I have no grasp on shader language and I was wondering wether someone has a solution for the following (and yes, I was looking through the market place but the shaders/extensions which I have come across have a slightly awkward workaround or just fake their way through space, haha) :
I would like to know wether there is a GL shader that can be used in the Draw Event which directly affects the vertex model taking draw_light into consideration... kinda like this:
1) initialize lights
2) set shader ... affect textures or whatever
3) draw model
4) reset everything
Any help would be appreciated.
I have no grasp on shader language and I was wondering wether someone has a solution for the following (and yes, I was looking through the market place but the shaders/extensions which I have come across have a slightly awkward workaround or just fake their way through space, haha) :
I would like to know wether there is a GL shader that can be used in the Draw Event which directly affects the vertex model taking draw_light into consideration... kinda like this:
1) initialize lights
2) set shader ... affect textures or whatever
3) draw model
4) reset everything
Any help would be appreciated.
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