L
leonfook29
Guest
Hey there!
I have a problem with my game that, somehow, it lock the FPS to 50 instead of the room_speed of 60, like below:
Here's some detail on the problem:
Any lead?
I have a problem with my game that, somehow, it lock the FPS to 50 instead of the room_speed of 60, like below:
Here's some detail on the problem:
- Note that the real_fps is way, way, way higher, so it kinda bugs me whether i've unintentionally add something in that caused this, or is a rare bug.
- There's only like minimum 20 instances in the room, but sometime hundreds of instances, but the fps still consistently the same, 50.
- A quicksearch of the keyword "room_speed" to see whether i've set it to 50, and nope, I didn't.
- Sometime the locked FPS will drop to the 40s while the real_fps still maintained in the thousands. And sometime it will restore to 60 for a moment, before it drop down toward 50 again.
- The fps differences between the show_debug_overlay and my own is because i have it update once at 30 frames
Any lead?