Phil Strahl
Member
Hey everybody. I am having a game that supports multiple languages by reading a JSON file as a ds_map. With adding all necessary glyphs for all the supported languages to the font that went quite well.
Problem is: How to do this for languages with a huge amount of characters, such as Chinese and Japanese? I have received a few requests from Chinese players who would love to play the game in their language and I always had to turn them down...
The only thing I cam up with would be creating a buttload of sprites and even more if/switch statements throughout my code to display an image instead of a line of text. Needless to say that this is tedious and is just asking for problems...
So has anybody experience with this kind of thing?
Problem is: How to do this for languages with a huge amount of characters, such as Chinese and Japanese? I have received a few requests from Chinese players who would love to play the game in their language and I always had to turn them down...
The only thing I cam up with would be creating a buttload of sprites and even more if/switch statements throughout my code to display an image instead of a line of text. Needless to say that this is tedious and is just asking for problems...
So has anybody experience with this kind of thing?