W
Wardog
Guest
Today, I had my first "Whoops, I accidentally erased a good portion of my spritesheet" experience. Thankfully, this happened early on in my sprite creation, and got me to come across the concept of Source Control.
My question is how to set up a Source Control system local to my hard drive, without any online components.
(I did some searching online for tutorials on this, but they all seem to open with "Start a GitHub or BitBucket account.", and I don't want that).
I'm a solo dev, so I'm pretty much just looking to have an efficient backup/previous version catalog, that can save me a lot of hassle if I repeat the mistake I made today.
Also, with the local option, how would I go about generating an output of the changes made between two different versions of my game?
Thanks in advance for the advice.
My question is how to set up a Source Control system local to my hard drive, without any online components.
(I did some searching online for tutorials on this, but they all seem to open with "Start a GitHub or BitBucket account.", and I don't want that).
I'm a solo dev, so I'm pretty much just looking to have an efficient backup/previous version catalog, that can save me a lot of hassle if I repeat the mistake I made today.
Also, with the local option, how would I go about generating an output of the changes made between two different versions of my game?
Thanks in advance for the advice.