SgtMoose151996
Member
Any tips for efficiently loading and unloading game assets (i.e. sprites, sounds, objects) into memory upon entering/exiting a level?
My current game is level based and I've already organized the sprites, sounds, and objects into separate directories for each level.
For example:
Appreciate any advice!
My current game is level based and I've already organized the sprites, sounds, and objects into separate directories for each level.
For example:
- Upon entering the first level:
load_assets(Level_1)
- Upon exiting the first level:
unload_assets(Level_1)
Appreciate any advice!