GMS 2 Loading screen

U

User

Guest
There is a lot of objects, graphics, actions in my room. In theory.
In many games i see loading screen. So when i need to do loading screen?
And how can i do loading screen (any manual)?

What will happend if i have lot of objects, graphics without such screen?
Any lagging or incremental images loading?
 
I

Insanebrio

Guest
If you have a 3d game thats easy as creating and loading in the ram all the models takes time. If you have a 2d game (expecially with low resolution) you probably do not need them, unlesa you hve a self made level editor or anything that is cpu expensive
 
If you have a procedurally generated world with lots of things getting creating, you should make a loading screen. So you can properly create your world and show the finished product in the end instead of the generating of it. Imo.
 
U

User

Guest
nsanebrio,
Turkish Coffe

And how can i do loading screen? Is there any function like

pseudocode
Code:
if loaded(object1.sprite)=true then goto room_1;
so player stay in loading_screen_room until object1.sprite will be loaded.
 
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