Daniel Mallett
Member
I'm working on a project for someone else. 99% of the code was written by someone else so bear this in mind because this is a very strange issue. I have never experienced this before.
1) I can't access any rooms or sounds that weren't already in the project when I received it. So I create a new sound called test. I play the sound as, the very first line of code in the very first room. I get can't find a sound error. However, if I replace an already existing sound with a different sound file it will work.
2) I have 26 rooms (Don't ask I didn't design this). If I do room_get_name(0) or room_get_name(25) great. If I create another room a 27th room and do room_get_name(26) it tells me to swivel.
This leads me to believe there is something seriously odd going on here. I thought there might be something weird in the code causing this but I ran this code before anything else.
Any help appreciated.
Edit: I removed all objects and all rooms apart from one room. Still having this issue. Create a new project no problem. FYI I had to convert from an older version of GMS when I first loaded the project.
1) I can't access any rooms or sounds that weren't already in the project when I received it. So I create a new sound called test. I play the sound as, the very first line of code in the very first room. I get can't find a sound error. However, if I replace an already existing sound with a different sound file it will work.
2) I have 26 rooms (Don't ask I didn't design this). If I do room_get_name(0) or room_get_name(25) great. If I create another room a 27th room and do room_get_name(26) it tells me to swivel.
This leads me to believe there is something seriously odd going on here. I thought there might be something weird in the code causing this but I ran this code before anything else.
Any help appreciated.
Edit: I removed all objects and all rooms apart from one room. Still having this issue. Create a new project no problem. FYI I had to convert from an older version of GMS when I first loaded the project.
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