J
jzh
Guest
My project is for HTML5 platform, and game loading stage takes long time when the webpage loads.
The reason is that the game needs to load (download from web server) all of its resources initially.
So I wonder whether there is a way to make the game load only a minimal required assets during game loading phase, and when moving to different rooms later load the required assets in that room.
This is not particularly an issue of CPU or memory optimisation, but simply for HTML5 platform a problem of pre-downloading too many resources at one go, website viewers have to wait long time till they could see the game GUI.
Thanks.
The reason is that the game needs to load (download from web server) all of its resources initially.
So I wonder whether there is a way to make the game load only a minimal required assets during game loading phase, and when moving to different rooms later load the required assets in that room.
This is not particularly an issue of CPU or memory optimisation, but simply for HTML5 platform a problem of pre-downloading too many resources at one go, website viewers have to wait long time till they could see the game GUI.
Thanks.