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Article List of FREE tools and websites for game creation

Discussion in 'Game Design, Development And Publishing' started by David Richard, Mar 14, 2017.

  1. David Richard

    David Richard Member

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    Thank you for your contribution. I have added it to the list as it's one of the rare font softwares in the list. It took me a bit of time to understand but that's just because I don't deal much with fonts the bitmap way but I figured it out. The interface is a bit too small and could be optimized for higher resolutions but that's just a detail.

    Thank you!
     
  2. RichHopefulComposer

    RichHopefulComposer Member

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    Yes, a lot of these will be useful for game development. That's what this thread is for! =)
     
    David Richard likes this.
  3. ethian

    ethian Member

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    What about free tools for making games? Frameworks or...?
     
  4. TsukaYuriko

    TsukaYuriko Q&A Spawn Camper Forum Staff Moderator

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    Cat likes this.
  5. Rayek

    Rayek Member

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    Materialize is now free! Create PBR texture maps with ease.

    http://www.boundingboxsoftware.com/materialize/index.php

     
  6. David Richard

    David Richard Member

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    You are on the GameMaker Studio forums asking for an alternative to GameMaker Studio for free. Your answer is: Search on Google, we use GameMaker Studio here and some of us use GameMaker since it's birth with Mark Overmars.

    I will definately add this tool. I'm not a 3D person but after playing arround with this gem, I'm pretty surprised by it's simplicity and overall, fast interface. Thank you!
     
  7. HeWhoShallNotBeNamed

    HeWhoShallNotBeNamed Member

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    I'm shocked no one's mentioned Bosca Ceoil yet. I've made a lot of fairly decent music with it, and it didn't take much time to learn.
     
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  8. David Richard

    David Richard Member

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    I have added the software as it is indeed a nice one easy to use. Thank you!
     
  9. zendraw

    zendraw Member

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    https://awwapp.com/#

    a whiteboard thing, very convenient for explaining people and planning out ur collab game, also you can export what you draw.
     
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  10. David Richard

    David Richard Member

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    Thank you for submitting this great tool. Although the free version is somewhat limited, you can still use this a simple drawing tool for meetings with your project team. I have added this website in the list of productivity and time management.
     
  11. Lucia

    Lucia Member

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    zircher and David Richard like this.
  12. David Richard

    David Richard Member

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    Thank you very much for your contribution. I have only included SoundJay because it does not require us to give credits.

    Dig.ccmixer (you should remove the www because the link works only without the triple "w"): The website does have some royalty free music but requires multiple clicks to easily see what can be used without credits or not. The website could be more polished and give us a clear look or an easy sortable list. BUT, good source without any doubts.

    Bensound requires credits.

    As for Pixel stitch, I do see that the tool COULD come in handy but most of the softwares in the list already have similar function and I doubt that a serious designer will use a single function website for their drawings.

    As for hosting websites, YoYo Games already provide such services within their marketplace or forums. I still don't mind these links to appear here in the comments but not in the first post as I think this post lives and will continue living as long as we encourage our prefered game creation program and website.

    I may add an extra section for credited author assets if more people request or suggest such websites as the assets are INDEED free, but if someone decides or forgets or does NOT read the license or terms of use on the websites by misguard, this can bring problems further down the road for new game creators. But I am not closed to such websites as these authors do merit their credit for their creations and their generosity for their free to use assets.

    Because of the way we can sort assets from OpenGameArts, I have added it to the list.

    Thanks for your contibution, very appreciated!!!
     
  13. Lucia

    Lucia Member

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    You are welcome! as you prefer!
     
  14. zendraw

    zendraw Member

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  15. David Richard

    David Richard Member

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    Thank you very much for this suggestion. Although we can consider the collaboration part of it, the website is a bit more complex than the one submitted and shown in the list. BUT, not being too familiar with such websites and tools and seeing that I could not find an easy way to change my brush color. I would not mind putting this up if you could give us more details in why this collab drawing is better than the other one.

    Thank you for your suggestion, VERY appreciated!
     
  16. zendraw

    zendraw Member

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    its quite easy. you donot need to create an account also.
    -so just go to create or host room and then choose the draw option and start. then in it you simply start the match. the colors are on the right side of your browser, these are preset colors. but you can make your own colors by pressing on the current color itself where it is written the color code like $FFFFFF you can even set the transparency there.
    -other then that you can join any room there or a specific room and draw.

    i sayd is better then the last becouse its more comfortable to use and not so complicated with the whiteboard site. here you just create a room like in a game and thats all. please doodle with it until you see everything it has and dont just discard if you dont get it in the first 2 mins.
     
  17. PlayerOne

    PlayerOne Member

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  18. David Richard

    David Richard Member

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    I have added Drawesome to the list. A very big thank you for your time in specifying a bit more. I don't judge apps and softwares just with the time I spend on it. I do take into consideration what you people say. I just find that they should have put their color palette elsewhere in a clearer place, but once you know it. Interface and style is great indeed. Again, Thank you very much for your contribution!!!

    There is already a video recording software: OBS Studio. They do indeed present a free version but it shows a watermark in your video which is a free to use limitation. Their price tag is also pretty expensive for casual game devs. But, since it does have a free version even though it has a watermark, I still want to thank you very much for this nice tool.
     
  19. PlayerOne

    PlayerOne Member

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    Odd. I use active presenter on and off and when I export I don't see a watermark in the video file. The only limitation I found is the format you can export to. Perhaps they changed it in future updates.
     
  20. flyinian

    flyinian Member

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    Each time when I come across a forum or such and it has useful information then the idea of making a game from scratch and as a beginner makes it substantially easier. I wouldn't even have shooting or movement if not for the help/tips/tutorials and so forth from others. Even though it's still a pain to develop a game with all of the resources for a beginner, you are still able to gain ground.
     
  21. NeonBits

    NeonBits Member

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    GraphicsGale:is nice for animations. But GM is also good. I was wondering if someone knows something that allows to rotate an image and then save it without pixels lost; it's frustrating to see those programs give almost pixel perfect precision when rotating but then return a bad result after clicking "ok".
     
  22. Bayesian

    Bayesian Member

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    In Photoshop at the top set interpolation to nearest neighbor when transforming something(ctrl+T)
    In Gimp on the left side set interpolation to none when transforming something(shift+T)
     
  23. Rayek

    Rayek Member

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    @NeonBits I assume you mean low resolution pixel art. One of the first rules of pixel art is: don't rotate pixel art unless by 180 degrees. Otherwise you either wind up with a very fuzzy image (using a interpolation method other than nearest neighbour), or a pixel mess (nearest neighbour).

    A special interpolation method RotSprite may result in a more or less acceptable result, but never great (Asesprite supports this).

    A trick is to upscale pixel art first (at least 300%) and then rotate. But you will have to adjust the resolution of your game accordingly to make this work.
     
  24. GMWolf

    GMWolf aka fel666

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    Does 90 not work?
     
  25. EvanSki

    EvanSki King of Raccoons

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    Not sure if its already been said
    freesound.org
    a list of creative commons sounds and music
     
  26. Rayek

    Rayek Member

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    With square pixels, yes, of course. Silly, I should have mentioned. Some pixel art relies on non-square pixels, though. A couple of weeks ago I was working on Amstrad-style pixel art, and those pixels are double the height (2:1). Can't rotate those by 90 degrees.
     
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  27. NeonBits

    NeonBits Member

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    will have to retry gimp, don't have PS. Don't remember if I've already checked interpolation..

    Would realy like a program that makes a new image with the one rotated; it's beautiful and clear until "ok" is clicked.

    Heh, we can create a fake face and a fake environment in realtime for the chaos we seem to want in the futur... but we're still unable to rotate and save pixels perfectly in a simple program despite today's computer power... I think someone wants us to believe we're not technologically advanced... Well I wouldn't jump in their teleporter if we're unable to get "pixel perfect"...
     
  28. NeZvers

    NeZvers Member

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    I think such things as IDE editors also should be added - GMEdit is AMAZING!
    EDIT: link
    @David Richard, I know many dislike code editor in GMS2 too, not only 1.4 so this tool makes coding experience very pleasant.
    I know that Gloomy Toad Studios dislikes it and use Sublime for coding.
     
    Last edited: Feb 28, 2019
  29. David Richard

    David Richard Member

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    Since GMS2 already has a built-in editor, I don't really see why one would only use Code editors outside GMS2 as when changing code, often, there are tests to be made by running the game. I think that it would be good for us to have a list of advantages to use an external code editor instead of the one built-in GMS2. BUT, seeing that the tool is free, you could maybe edit your post with a link for those interested. If the advantages are good enough, I'd have no problems putting it in the list seeing that it is indeed free.
     
  30. GMWolf

    GMWolf aka fel666

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    Because GMS2's editor stinks?
    Also GMedit not only offers an nice clean tab based editor, it also introduces new syntax to greatly enhance GML.
     
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  31. JackTurbo

    JackTurbo Member

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    It also has a built in image editor yet most people use external tools for that. Options are a good thing.
     
  32. immortalx

    immortalx Member

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    It also has all events for an object into a single listing with pre-set code folding. All rooms' creation code in one listing as well. It makes navigation between code files a joy. Not to mention the countless useful features like namespaces and optional typing in variable declaration. And its a WIP. Imagine what a mature version could do.

    I'm not ditching the in build editor. It's nice that it's there, but as notable GMS1.4 users reported, it lacks features that used to be on GMS1.4. You may initially feel "disconnected" using an external code editor, but you get used to it like you get used to the myriad quirks of GMS. As for testing, you can use a script that compiles the project through GMS with a simple shortcut. It more than makes up with the list of features it provides.
    Besides, I believe that the ideal game IDE is one that focuses on the flexible importing/organization/presentation of assets, and has a clear separation between handling these resources and the programming logic.
    In conclusion, having a capable in build editor is welcome, but if you're finished with assets and want to focus on the logic, nothing beats an external editor.
     
  33. David Richard

    David Richard Member

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    This is in no way a valid, good and constructive argument.
    There's nothing else for me to say. You are absolutely right.
    Thank you for the nice explanation. I will be using what you said for the small presentation in the list of apps. Very appreciated!

    Thank you again for those helping to expand this list of usefull apps!
     
  34. David Richard

    David Richard Member

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    I retried this site as Firefox upgraded since then. I found it pretty simple and I think this may interest someone who does not want a full audio editor and just wants a piece of an MP3 file. Thank you for your contribution, I have added this website in the list.
     
  35. Mert

    Mert Member

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    I've just started making premium quality free extensions. Add my blog too : https://gmdevblog.com under Programming & Scripts category.
     
  36. David Richard

    David Richard Member

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    There seems to be effort in the website and extensions but the descriptions on the MarketPlace and on your website don't make it clear as to why we would need such a thing. Could you provide us with examples of which situations your extensions would be usefull and what they actually do in other words as even on the website, it's no too clear. ALSO, there is no "Programming & Scripts" category on your website.
     
  37. Andrew R. C. Beck

    Andrew R. C. Beck Member

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    Just wanted to say that this post is really helpful to the community and it was a very beneficent gesture :)
     
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  38. commaway

    commaway Member

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    This article is very helpful. Thank you
     
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  39. Friv

    Friv Member

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    Great tools!
     
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  40. Rayek

    Rayek Member

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  41. zircher

    zircher Member

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    That is freaking awesome and a powerful tool for any game jam! :)
     
  42. David Richard

    David Richard Member

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    OK - @zircher mentionned it as good for game jams...But these sprites don't represent anything. I would not mind poosting it up but I cannot think of a use for this weird tool. Maybe just light me up on the usefullness and I could post it in the list. Sorry for the delay in answering. Got caught up with life issues...Go figure - LIFE!
     
  43. GMWolf

    GMWolf aka fel666

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    Hey this is amazing!
    Could even be used for 'sprite kit bashing'!
    Will 100% use in a jam or for placeholder art.
     
  44. zircher

    zircher Member

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    It's inspirational and easy to hack. It stops the 'blank page' effect and gives you shapes and ideas to enhance upon. Just looking at a page of random shapes and I'm already envisioning how to tweak them and give them Space Invader animations. Similarly the diagonal aligned shapes immediately puts me in mind of enemies that come down at angle to attack you ala Galaga. The ones that look like creatures remind my of the hordes of enemies that a Rogue-like or similar turn based game might use. For a more modern example, the hordes of enemies that you would need for a tower defense game. That's a heck of a lot of inspiration and creativity for a small package. And sometimes, that is more powerful and useful than a tool with ten times the complexity. The ease of use is an important as well. You spend time being creative and not learning another tool.

    For example, these two unedited sprites reminded me of dungeon critters so much that I saved them for a future project. :)
     

    Attached Files:

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  45. zircher

    zircher Member

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    Oh, as far as category, Useful Links -> graphics. It's procedural random pixel art and just as valid as the non-procedural stuff on OpenGameArt. Not every tool fits every user, but I got plenty out of this one.
     
  46. Rayek

    Rayek Member

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    It's a great little tool for art inspiration. Newgrounds has a #spritedraw comp going on inviting artists to get creative based on these random sprites.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
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  47. David Richard

    David Richard Member

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    I have added this to the usefull links section. Thank you for sharing this with us. I would though ask if you would not mind resizing the images in the previous comment just for the ease of scrolling. But I do love the examples. We get the idea and that's super great and people can see what it's used for!
    Thank you for this explanation. Usefull indeed.

    It's been a while I did not update this but I keep my eye on it. A very rich source of tools and I'm proud of every single person who shared their knowledge here. I may be the author of this thread, but I most certainly do not take any credits for it's contents. Thanks to YOU the community for being generous and mostly, helpfull for all of us, Game Creators.

    Thanks for your supportive help, clarifications and discussions. A polite and constructive thread is always welcomed and feels good. Everyone's opinion is welcomed and helps understand how others get inspiration for their games and how others work in their game creation process. You may have noticed that I tag the users in my spoiler tag who have submitted stuff or have given any information to help us understand what certain programs did. If I missed anyone, please DO let me know.

    Cheers!
     
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  48. vududu

    vududu Member

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    thank you very much
     
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