Linux build runs twice as fast as Windows

I have my game set to run at 60 FPS and this works fine on Windows. When I build the game for Ubuntu it runs really fast... I'm guessing twice as fast. I've looked all over the options and can't seem to fix this. Can anyone tell me what I'm doing wrong ?



I've noticed that frameskipping doesn't behave the same on Linux as PC... any chance you are doing that? (Disabling draw events)