F
Forest
Guest
I made a lights out mini game that can be called in 2 lines. Enjoy
How to Use:
Create a script called "game_LightsOut" and paste the code at the bottom in it, to reset the game set "game_LightsOut_Start = true;"
This code needs to be set once before the game can be ran, or you'll get an error. When the user wins, the variable "game_LightsOut_win" will be set to true, if the game is reset this var will be set to false. Do not use any variables in your code that begin with "game_LightsOut_" as all of the variables this script uses begin with that.
EX:
-Create Event-
game_LightsOut_Start = true;
-Step-
game_LightsOut(50,100,false,9,9);
if(game_LightsOut_win){
draw_rectangle_colour(50,100,150,200,c_red,c_red,c_red,c_red,false);
if(keyboard_check_released(vk_enter)){
game_LightsOut_Start = true;
}
}
//This will start the game in the corner with a 9x9 grid, when the user wins it will draw a red box over the mini game screen and reset if the user pressed enter.
Code:
///game_LightsOut(x,y,cheat?,GridWidth,GridHeight,width,height);
if(game_LightsOut_Start){
for(game_LightsOut_i=0;game_LightsOut_i<10;game_LightsOut_i++){
for(game_LightsOut_j=0;game_LightsOut_j<10;game_LightsOut_j++){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j] = -1;
}
}
game_LightsOut_win = false;
game_LightsOut_Start = false;
}
//Start
game_LightsOut_win = true;
game_LightsOut_GW = 10;
game_LightsOut_GH = 10;
game_LightsOut_W = 10;
game_LightsOut_H = 10;
game_LightsOut_Cheat = false;
if(argument_count>2){
game_LightsOut_Cheat = argument[2];
if(argument_count>3){
game_LightsOut_GW = argument[3];
game_LightsOut_GH = argument[4];
game_LightsOut_W = 100/game_LightsOut_GW;
game_LightsOut_H = 100/game_LightsOut_GH;
if(argument_count>5){
game_LightsOut_W = argument[5]/game_LightsOut_GW;
game_LightsOut_H = argument[6]/game_LightsOut_GH;
}
}
}
for(game_LightsOut_i=0;game_LightsOut_i<game_LightsOut_GW;game_LightsOut_i++){
for(game_LightsOut_j=0;game_LightsOut_j<game_LightsOut_GH;game_LightsOut_j++){
if(mouse_x>argument[0]+game_LightsOut_i*game_LightsOut_W&&mouse_x<argument[0]+game_LightsOut_i*game_LightsOut_W+game_LightsOut_W&&mouse_y>argument[1]+game_LightsOut_j*game_LightsOut_H&&mouse_y<argument[1]+game_LightsOut_j*game_LightsOut_H+game_LightsOut_H){
if(mouse_check_button_released(mb_right)&&game_LightsOut_Cheat){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j];
}
if(mouse_check_button_released(mb_left)){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j];
if(game_LightsOut_j>0){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j-1] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j-1];
}
if(game_LightsOut_j<game_LightsOut_GH-1){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j+1] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j+1];
}
if(game_LightsOut_i>0){
game_LightsOut_G[game_LightsOut_i-1,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i-1,game_LightsOut_j];
}
if(game_LightsOut_i<game_LightsOut_GW-1){
game_LightsOut_G[game_LightsOut_i+1,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i+1,game_LightsOut_j];
}
}
}
if(game_LightsOut_G[game_LightsOut_i,game_LightsOut_j]==-1){
draw_rectangle_colour(argument[0]+game_LightsOut_i*game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H,argument[0]+game_LightsOut_i*game_LightsOut_W+game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H+game_LightsOut_H,c_white,c_white,c_white,c_white,false);
game_LightsOut_win = false;
}else{
draw_rectangle(argument[0]+game_LightsOut_i*game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H,argument[0]+game_LightsOut_i*game_LightsOut_W+game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H+game_LightsOut_H,false);
}
}
}
How to Use:
Create a script called "game_LightsOut" and paste the code at the bottom in it, to reset the game set "game_LightsOut_Start = true;"
This code needs to be set once before the game can be ran, or you'll get an error. When the user wins, the variable "game_LightsOut_win" will be set to true, if the game is reset this var will be set to false. Do not use any variables in your code that begin with "game_LightsOut_" as all of the variables this script uses begin with that.
EX:
-Create Event-
game_LightsOut_Start = true;
-Step-
game_LightsOut(50,100,false,9,9);
if(game_LightsOut_win){
draw_rectangle_colour(50,100,150,200,c_red,c_red,c_red,c_red,false);
if(keyboard_check_released(vk_enter)){
game_LightsOut_Start = true;
}
}
//This will start the game in the corner with a 9x9 grid, when the user wins it will draw a red box over the mini game screen and reset if the user pressed enter.
Code:
///game_LightsOut(x,y,cheat?,GridWidth,GridHeight,width,height);
if(game_LightsOut_Start){
for(game_LightsOut_i=0;game_LightsOut_i<10;game_LightsOut_i++){
for(game_LightsOut_j=0;game_LightsOut_j<10;game_LightsOut_j++){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j] = -1;
}
}
game_LightsOut_win = false;
game_LightsOut_Start = false;
}
//Start
game_LightsOut_win = true;
game_LightsOut_GW = 10;
game_LightsOut_GH = 10;
game_LightsOut_W = 10;
game_LightsOut_H = 10;
game_LightsOut_Cheat = false;
if(argument_count>2){
game_LightsOut_Cheat = argument[2];
if(argument_count>3){
game_LightsOut_GW = argument[3];
game_LightsOut_GH = argument[4];
game_LightsOut_W = 100/game_LightsOut_GW;
game_LightsOut_H = 100/game_LightsOut_GH;
if(argument_count>5){
game_LightsOut_W = argument[5]/game_LightsOut_GW;
game_LightsOut_H = argument[6]/game_LightsOut_GH;
}
}
}
for(game_LightsOut_i=0;game_LightsOut_i<game_LightsOut_GW;game_LightsOut_i++){
for(game_LightsOut_j=0;game_LightsOut_j<game_LightsOut_GH;game_LightsOut_j++){
if(mouse_x>argument[0]+game_LightsOut_i*game_LightsOut_W&&mouse_x<argument[0]+game_LightsOut_i*game_LightsOut_W+game_LightsOut_W&&mouse_y>argument[1]+game_LightsOut_j*game_LightsOut_H&&mouse_y<argument[1]+game_LightsOut_j*game_LightsOut_H+game_LightsOut_H){
if(mouse_check_button_released(mb_right)&&game_LightsOut_Cheat){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j];
}
if(mouse_check_button_released(mb_left)){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j];
if(game_LightsOut_j>0){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j-1] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j-1];
}
if(game_LightsOut_j<game_LightsOut_GH-1){
game_LightsOut_G[game_LightsOut_i,game_LightsOut_j+1] = -1*game_LightsOut_G[game_LightsOut_i,game_LightsOut_j+1];
}
if(game_LightsOut_i>0){
game_LightsOut_G[game_LightsOut_i-1,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i-1,game_LightsOut_j];
}
if(game_LightsOut_i<game_LightsOut_GW-1){
game_LightsOut_G[game_LightsOut_i+1,game_LightsOut_j] = -1*game_LightsOut_G[game_LightsOut_i+1,game_LightsOut_j];
}
}
}
if(game_LightsOut_G[game_LightsOut_i,game_LightsOut_j]==-1){
draw_rectangle_colour(argument[0]+game_LightsOut_i*game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H,argument[0]+game_LightsOut_i*game_LightsOut_W+game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H+game_LightsOut_H,c_white,c_white,c_white,c_white,false);
game_LightsOut_win = false;
}else{
draw_rectangle(argument[0]+game_LightsOut_i*game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H,argument[0]+game_LightsOut_i*game_LightsOut_W+game_LightsOut_W,argument[1]+game_LightsOut_j*game_LightsOut_H+game_LightsOut_H,false);
}
}
}