JeanSwamp
Member
Hello guys!
I'm curious about lightning systems as there are multiple ways to do it. I'm currently drawing a black rectangle on top and substracting with blendmodes for that, which I think is the common and easy way.
But this creates a very smooth lightning that doesn't work very good on not very black-ish tones backgrounds and also creates a very smooth lightning that doesn't fit with pixel perfect assets.
So I found this one very interesting, this is Bomb Chicken:
The lightning is very crisp, and it does bring up details on objects
https://gfycat.com/GentleDearestGlassfrog
I'm curious about how they do this. I don't really want to cover that as I'm guessing they're using kinda like two different versions of tilesets and lightning brings up one of them to show up? But just curious.
I'm however interested in the lightning itself, as it is a pixel circle, and my current method is very blurry and soft.
Thanks!
I'm curious about lightning systems as there are multiple ways to do it. I'm currently drawing a black rectangle on top and substracting with blendmodes for that, which I think is the common and easy way.
But this creates a very smooth lightning that doesn't work very good on not very black-ish tones backgrounds and also creates a very smooth lightning that doesn't fit with pixel perfect assets.
So I found this one very interesting, this is Bomb Chicken:
The lightning is very crisp, and it does bring up details on objects
https://gfycat.com/GentleDearestGlassfrog
I'm curious about how they do this. I don't really want to cover that as I'm guessing they're using kinda like two different versions of tilesets and lightning brings up one of them to show up? But just curious.
I'm however interested in the lightning itself, as it is a pixel circle, and my current method is very blurry and soft.
Thanks!