Now working on trading part 2: Bartering.
With a little creativity, you can even use one surface (and a shader) to handle both lights and shadows. Assuming you intend to do that sort of thing, mind you. Lights are drawn to the color channels (so you can do colored lights), and shadows get drawn to the alpha channel.Yes, I went with that.
There's a problem with walking animation that makes characters seem limp. I will fix that.My only suggestion from watching the trailer is that you make the animations a little more advanced. I know that isn't an easy thing to do, but personally I think the walking animation looks a little too static.
^_^Your visuals are fantastic.
Take a look at Hyper Light Drifter. I feel like something like the Drifter's walking animations would work well in your game... However it might take some great skill to make something like the walk animations in that game.There's a problem with walking animation that makes characters seem limp. I will fix that.
Besides that, I don't have ideas of how to improve the animation, but I guess I can go to and ask more experienced animators for that.
Thank you for your feedback!Hey, i tried your demo.
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Ended up killing most of rogues. Couldnt really figure out where to go after that.
I was surprised how strong first enemies were. Ended up luring them to those guards in the beginning.
Well enemies seemed to be running to their friends as well, so i dont feel so bad about that
Combat was pretty fun, but i think animations could use some extra images.
It would be nice to have hotkey for map with "M" for example.