I'm not sure if it's been said yet, but the geometric nature of the art style here is really truly beautiful. Gives an impressionist feeling at times while remaining super crisp and clean.
Thank you =]
I'm getting compliments whenever I post, heh. Guess I got a lucky idea.
(Not that I don't have the skill to maintain the consistency and whatever, go away imposter's syndrome)
Hopefully, the gameplay won't drag it down.
Rather excited to see where this goes. I may have missed it skimming the thread, but do you have any plans for releasing on mobile or any other platforms?
I think I'll be looking for a porting partner for that. I should probably start actually doing something about it, in case it matters if the game is released on multiple platforms simultaneously.
I don't see it being on mobile, but maybe on Xbox/PS/Switch?
Edit: Also for the cut-away building graphics, I think it would look really nice to do a little exponential interpolation on the alpha to fade it in and out. Give a mini screen transition aesthetic/nostalgia. Something like alpha += (1 - alpha) / 2 and alpha -= alpha / 2 so it's still rather immediate, but not just an instant visibility toggle.
Not sure if I can do it. Building layers are tile layers - otherwise, the game would run at negative 9001 FPS
- and I don't know if it's possible to mess with tile layer alpha easily.
And there is no way I could recreate all these massive - for a solo developer anyway - towns to work with a new system.
Other than that, yeah, I'm sure it would feel much much better.
I might do a bit of research on that in the second half of 2021 when I plan to start a pre-release polishing.