Thank you =]I'm not sure if it's been said yet, but the geometric nature of the art style here is really truly beautiful. Gives an impressionist feeling at times while remaining super crisp and clean.
I think I'll be looking for a porting partner for that. I should probably start actually doing something about it, in case it matters if the game is released on multiple platforms simultaneously.Rather excited to see where this goes. I may have missed it skimming the thread, but do you have any plans for releasing on mobile or any other platforms?
Not sure if I can do it. Building layers are tile layers - otherwise, the game would run at negative 9001 FPS - and I don't know if it's possible to mess with tile layer alpha easily.Edit: Also for the cut-away building graphics, I think it would look really nice to do a little exponential interpolation on the alpha to fade it in and out. Give a mini screen transition aesthetic/nostalgia. Something like alpha += (1 - alpha) / 2 and alpha -= alpha / 2 so it's still rather immediate, but not just an instant visibility toggle.
I'm glad you like it!Interesting to follow this game's progress over time. Love the GUI and how it reflects the main world's art style.
I'm curious to know what your definition of "done" is. Are you trying to implement the full vision of what you've imagined? Are you working toward what is needed to be commercially viable? Are you just trying to build out enough story / content to give the game good playability? Or "it's done when I say it's done"?