N
Nexusrex
Guest
(I know, the title may be weird. Apologizes in advance, bad English D: )
Hello there guys, how is it going around?
Level design was never a forte for me, so I usually play other games and watch videos to get some ideas, inspirations and all that sort of stuff.
By time I did manage to make two levels in my game, and working on the third I realized something. After watching some other games that had a bit of a different structure (As example, games that doesn't have some stage select system, so the difficulty would be increasing.) I started to implement some stuff from these games (Example: Branching paths, power-up weapons that are time-limited and I'm not having these as a main thing with my game), it looks cool but in the same time I can feel a bit of a difficulty spike.
So in case that something similar happens, what you'd do? Keeping the levels as they are, change the new level or try to rework on the old levels?
Thanks in advance!
Hello there guys, how is it going around?
Level design was never a forte for me, so I usually play other games and watch videos to get some ideas, inspirations and all that sort of stuff.
By time I did manage to make two levels in my game, and working on the third I realized something. After watching some other games that had a bit of a different structure (As example, games that doesn't have some stage select system, so the difficulty would be increasing.) I started to implement some stuff from these games (Example: Branching paths, power-up weapons that are time-limited and I'm not having these as a main thing with my game), it looks cool but in the same time I can feel a bit of a difficulty spike.
So in case that something similar happens, what you'd do? Keeping the levels as they are, change the new level or try to rework on the old levels?
Thanks in advance!