Let's Make a 3D Gravity Platformer - Video tutorial series
GM Version: 2.3
Target Platform: All
Download:
Source from video 11
(Sources from all the other videos are available in the video descriptions)
Links: N/A
Summary:
This is a video series where I create an advanced 3D game from start to (hopefully) finish. Every step will be documented, and you may ask questions and make suggestions for new subjects to handle.
This topic used to be the 3D tutorials in one hour thread, but I got hooked on developing the 3D Gravity Platformer. So now it's the "Let's make a 3D gravity platformer" topic!
The videos are all commented to make it easier to understand what's going on, but this is definitely not a beginner's tutorial series.
My first ever 3D game project in GameMaker was Planetoids, which I started making ten years ago. I never finished it. This project is a recreation of that project, and I intend to make it into an actually playable game while recording every step.
Tutorial:
3D gravity platformer
Part 11:
Recap so far + Implementing ColMesh
Part 10:
Mushy's new finite state machine
Part 9:
Starry Skies
Part 8:
Animating a character created in Blender for use in GameMaker Studio 2.3
Part 7:
Creating a black hole
Part 6:
How to draw a circular shadow beneath the player in 3D
Drawing proper circular shadows in 3D using blend modes
Part 5:
How to make a sweet rim lighting shader
Making a rim lighting shader
Part 4:
Making a cloud shader
Making a fast, dynamic and procedural cloud shader
Part 3:
Block and Cylinder Collisions
Drawing and colliding with a block and cylinder
Part 2:
Capsule Torus and Disk collisions
Drawing and colliding with capsule, torus and disk
Part 1:
Making a 3D Gravity Platformer in one hour
In this video I create a 3D gravity platformer (similar to Mario Galaxy or Outer Wilds) completely from scratch in one hour.
Other:
Heightmapped racing game
Source for one-hour heightmap racing game
Here I create a heightmapped offroad racing game, completely from scratch, in one hour.
This was intense, mostly because this kind of game requires a lot of custom functions working toghether.
More to come
GM Version: 2.3
Target Platform: All
Download:
Source from video 11
(Sources from all the other videos are available in the video descriptions)
Links: N/A
Summary:
This is a video series where I create an advanced 3D game from start to (hopefully) finish. Every step will be documented, and you may ask questions and make suggestions for new subjects to handle.
This topic used to be the 3D tutorials in one hour thread, but I got hooked on developing the 3D Gravity Platformer. So now it's the "Let's make a 3D gravity platformer" topic!
The videos are all commented to make it easier to understand what's going on, but this is definitely not a beginner's tutorial series.
My first ever 3D game project in GameMaker was Planetoids, which I started making ten years ago. I never finished it. This project is a recreation of that project, and I intend to make it into an actually playable game while recording every step.
Tutorial:
3D gravity platformer
Part 11:
Part 10:
Part 9:
Part 8:
Part 7:
Part 6:
How to draw a circular shadow beneath the player in 3D
Drawing proper circular shadows in 3D using blend modes
Part 5:
How to make a sweet rim lighting shader
Making a rim lighting shader
Part 4:
Making a cloud shader
Making a fast, dynamic and procedural cloud shader
Part 3:
Block and Cylinder Collisions
Drawing and colliding with a block and cylinder
Part 2:
Capsule Torus and Disk collisions
Drawing and colliding with capsule, torus and disk
Part 1:
Making a 3D Gravity Platformer in one hour
In this video I create a 3D gravity platformer (similar to Mario Galaxy or Outer Wilds) completely from scratch in one hour.
Other:
Heightmapped racing game
Source for one-hour heightmap racing game
Here I create a heightmapped offroad racing game, completely from scratch, in one hour.
This was intense, mostly because this kind of game requires a lot of custom functions working toghether.
More to come
Last edited: