Released Let Them Come

Discussion in 'Made with GameMaker' started by Klemen, Oct 12, 2017.

  1. Klemen

    Klemen Guest

    Hi everyone, my first independent game Let Them Come launched on Steam and Xbox on October 3rd. Coming to PS4, iOS and Android in the coming weeks.

    [​IMG]

    Let Them Come is fast-paced pixel art shoot ‘em up that makes heavy use of shaders to achieve exciting lighting effects. Game Maker has been a perfect fit for the game and I don't think I would have been able to reach so many different platforms without it!

    I've been sharing some quick technical breakdowns on twitter, please let me know if you're interested in any other areas:

    [​IMG]


    [​IMG]

    There is currently a giveaway going on from 10/11/2017 to 10/19/2017 for 10 free steam keys to reward the GameMaker Community.

    Giveaway Information:
    http://gamemakerblog.com/2017/10/11...ommunity-with-chances-to-win-free-steam-keys/

    [​IMG]

    Klemen Lozar - Developer
    Publisher - VersusEvil
    Steam Store Page:
    http://store.steampowered.com/app/505630/Let_Them_Come/


    Thanks,
    Klemen
     
    oukourj, sitebender, milch and 9 others like this.
  2. Samuel Venable

    Samuel Venable Time Killer

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    I'm pretty sure this is one of the best looking games I have ever seen made with game maker, especially that first animation in the OP.
     
  3. lolslayer

    lolslayer Member

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    690
    AMAZING graphics for a 2D game!
     
  4. Klemen

    Klemen Guest

    Thank you so much, appreciate it :)
     
    lolslayer likes this.
  5. IndianaBones

    IndianaBones Member

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    Looks great! Good work!

    I don't have access to twitter at the moment. Did you make the normal maps yourself, or use a tool like Sprite Lamp etc?
     
  6. Cloaked Games

    Cloaked Games Member

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    Jul 4, 2016
    Posts:
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    Reminds me of Starcraft 2. A Nydus worm breaking through the side of the ship spilling out endless waves of Zerglings and Hydralisks.
     
  7. zendraw

    zendraw Member

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    why didnt you just go 3d if you focus so much on the graphics. 'pixel art' with alot of detail is just ugly.
     
  8. Klemen

    Klemen Guest

    @IndianaBones thanks! Most of the content was authored in a 3D package which allowed me to render it low res and unfiltered to get a first pass done, main benefits here were faster workflow for animation and the ability to render accurate normal and uv information. A lot of tweaking by hand was required to arrive to the art style I was after. A lot of the effects, like blood were made entirely by hand.

    @Cloaked Games haha, totally!

    @blacklemon well, to each their own :)

    Here's another quick breakdown I made showing how I approached performance to make sure the game runs on a wide range of hardware, including mobile devices:

    [​IMG]
     
  9. Geoff Jones

    Geoff Jones Member

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    Aug 20, 2016
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    499
    That looks awesome!
     
  10. Edu Shola

    Edu Shola Member

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    Jul 1, 2016
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    18
    Looks great yo!
     
  11. Chatterb0x

    Chatterb0x Guest

    Trying to find words articulating how awestruck I am. I'll just have to let them come.
     
  12. Shazard Bansraj

    Shazard Bansraj Member

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    Jul 4, 2016
    Posts:
    47
    Looks awesome
     
  13. tobi_matchup

    tobi_matchup Member

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    Oct 17, 2017
    Posts:
    17
    This looks realy awesome, reminds me a bit on "Aliens" the film :)
     
  14. milch

    milch Member

    Joined:
    Aug 30, 2017
    Posts:
    94
    i'm very impressed o___o amazing effects!!
    with how many peopel did you work on this?
     
    Last edited: Oct 18, 2017
  15. Klemen

    Klemen Guest

    Thanks everyone! :)

    @tobi_matchup Definitely! Aliens was one of the inspirations for the atmosphere and feel of the game.

    @milch Thanks! All me apart from sound design and music.
     
    JackTurbo likes this.

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