Game Mechanics Let the player know he/she has picked up a powerup

Discussion in 'Game Design, Development And Publishing' started by Bokkie2988, Oct 5, 2018.

  1. Bokkie2988

    Bokkie2988 Member

    Joined:
    Aug 3, 2018
    Posts:
    71
    Hi,

    How would you let a player know he/she has picked up a powerup?
    Leave your ideas in the reactions!

    Thanks,

    -Bokkie
     
  2. TinyGamesLab

    TinyGamesLab Member

    Joined:
    Jun 21, 2018
    Posts:
    147
    Obviously it will depend on the game style, but I like the following:
    • Particles (make the player emmit some particles to let it know something changed or have the GUI emmit the particles)
    • Screen shake
    • Time slowdown
    • Sprite flash (it works, but be careful if you are alread using it for damage or something else)
    • Any combination of the above methods
    I'm currently writing a tutorial on this topic of letting the player know something changed! If additional interesting ideas pop-up I could add them to the tutorial!
    Rgds
     
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  3. coryru

    coryru Member

    Joined:
    Aug 11, 2017
    Posts:
    60
    Sound effects go along way as well.
     
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  4. Toque

    Toque Member

    Joined:
    May 25, 2017
    Posts:
    1,049
    Player flashes.
    Increase character in size.
    Audio reward.
    Change the character look.
     
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  5. Menik

    Menik Member

    Joined:
    Feb 19, 2018
    Posts:
    16
    You could also keep a running icon/identifier as part of the HUD that shows the player is currently in a certain mode, depending on the power-up. Like if the player picks up fire-based powers, a little fire icon can appear beside/under the health.

    Maybe even a designated spot that holds that icon so the player knows when or not they have the power-up(if you want to stray from changing appearance).

    Otherwise changing the appearance/adding an effect to the player instance is probably the best way to communicate a power-up.
     
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