O
Ozmelk
Guest
Hey. I've been using this auto tiling system for my dynamic destructible walls for a while:
It uses the following template: http://shaunspalding.co.uk/files/tiles2.png
But now I require implementing dozens of different tile sets for different environments, and doing it through this template has been very painful and tedious. Every new tile set I design in photoshop, or slightly alter, I then have to insert into this template again and again. It takes me a lot of time to just test out different designs and see how they act in-game.
As a side note I have also switched to GMS2, which now has a build in auto tiling system, but to my surprise it actually doesn't work dynamically in-game. It only works on map editor, which is quite silly. This means we must still use previous tedious methods if we want dynamic destructible walls. Or am I mistaken?
Is there any way I can make this easier? Should I find or write a better template/software that is less tedious to put together each time? Maybe I should make a template that is more spacious and has better reference points. How do you guys handle your dynamic auto tiling and creation of tile sets
It uses the following template: http://shaunspalding.co.uk/files/tiles2.png
But now I require implementing dozens of different tile sets for different environments, and doing it through this template has been very painful and tedious. Every new tile set I design in photoshop, or slightly alter, I then have to insert into this template again and again. It takes me a lot of time to just test out different designs and see how they act in-game.
As a side note I have also switched to GMS2, which now has a build in auto tiling system, but to my surprise it actually doesn't work dynamically in-game. It only works on map editor, which is quite silly. This means we must still use previous tedious methods if we want dynamic destructible walls. Or am I mistaken?
Is there any way I can make this easier? Should I find or write a better template/software that is less tedious to put together each time? Maybe I should make a template that is more spacious and has better reference points. How do you guys handle your dynamic auto tiling and creation of tile sets