H
Hans66
Guest
Hello i have created a game for a while which i aim to publish on steam. It looks a lot like zelda but have a lot of original ideas. I make my crude art with the NES 8-bit palette in asperite(self limitation). The art is not final. But now 6 months in i realise I havent read up on what you can and cannot do. Now im scared that i have made something that is too similar. I havent really looked at the nes games almost at all. I have used the flexible inventory systems code (can be found in forums) as a base and worked my own feautures onto that. And ive looked at tutorials on youtube how to start a Zelda-type game and used that code as a base for my own. some is a straight copy. If any developer who has released games on steam can shed a light on what i can and cannot do would be much appreciated. What can i copy codewise, what mechanics can i use without being sued. And what is really going to get me in trouble and what is wrong but almost impossible to catch. And lastly can i use the fonts that is in gamemaker like Arial etc in a commercial game? any help would be much appreciated
Thank you so much in advance!
This is what my game looks like much of the art is just placeholder but the style and look is correct.
Thank you so much in advance!
This is what my game looks like much of the art is just placeholder but the style and look is correct.