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Misty
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It will save them 10 dollars a month in hosting fees.Can we at least get a proper elaboration why this is even necessary?
It will save them 10 dollars a month in hosting fees.Can we at least get a proper elaboration why this is even necessary?
I'm one of the oldest active GM users (given a large enough sample size, at least) and my cursory exploration of the old GMC to see if there was anything worth salvaging from my past basically was a clear no. All games I've posted (the ones I care about, at least) are backed up elsewhere, a lot of context died thanks to image hosting sites (and file hosting sites) going down or purging old data... a lot of my game design discussions have no value without the original posters' intent to react to them, the programming Q&A replies are outdated, and my profile data is a monument to the depression I just want to forget ever was a part of my life.it have only value to the oldest GM users. Sometimes.
Sure, YYG's itself has every reason why *they'd* want to dump it. Early versions of GM were made by Mark Overmars. Much of the early pioneering and championing of GM was not done by YYG's either. There's no reason why YYG's would want to keep anything that reflected that.It was a physical machine - the forums need a fairly meaty setup at peak times, lots of RAM SSD etc. But they were slowly migrating most things to the cloud, which might be another reason it's getting dropped. If it is finally moving to the cloud, why migrate something you don't want to keep going, it's an extra hassle and expense on top of maintenance problems.
Basically loads of reasons to drop it....
What's your point exactly? The legacy GMC has always been about versions of GM maintained by YoYoGames. Even if it did contain references to Overmars, why should YYG try to hide that?Sure, YYG's itself has every reason why *they'd* want to dump it. Early versions of GM were made by Mark Overmars. Much of the early pioneering and championing of GM was not done by YYG's either. There's no reason why YYG's would want to keep anything that reflected that.
So, according to above link+quote saying that YYG deletes old community because they want to hide that Mark made it, is same as saying that YYG deletes it to hide the fact that seagulls in Dundee are eating pigeons (yep, saw that twice!).From: https://www.yoyogames.com/blog/541/gamemaker-s-20th-anniversary
having been originally released in 1999 by Computer Science teacher Mark Overmars
I mean, it's the nature of the internet to misunderstand people, but I didn't say YYG's are trying to *hide* it. If you'd been following the conversation from the beginning you'd understand the context a bit better: Basically, there's the people who viewed the old content as *trash* (for various reasons, but mostly because it's about legacy/unsupported versions of GM, and it's a bit of a nuance for YYG's with helpdesk tickets, maintence costs, etc.) Then there are others who are making the point that the community forum has value outside of this: Historical, old-GML references, etc, and the characterization of all this as 'trash' is tactless at best.What's your point exactly? The legacy GMC has always been about versions of GM maintained by YoYoGames. Even if it did contain references to Overmars, why should YYG try to hide that?
Actually.... I don't think that's entirely true. When YoYo took over - and moved to Dundee, GameMaker was still a quaint little learning tool, that a few folk turned out some games from. But the number was very low, and there were only a handful that were remotely commercial quality. YoYo took that educational tool, and made it commercially viable, and brought a much larger audience in with it.Sure, YYG's itself has every reason why *they'd* want to dump it. Early versions of GM were made by Mark Overmars. Much of the early pioneering and championing of GM was not done by YYG's either. There's no reason why YYG's would want to keep anything that reflected that.
Sure. For you, just a few folks who made one-or-two so-so games.But those were still the early champions of GM. If we're just talking about commercial games, the likes of rinkuhero(Immortal Defense), Hanako (Cute Knight), Snailfox with his crazy 65millionand1BC dinosaur game: They often made threads, discussing how their projects went, what went well, what to do differently, etc. Great content, great pioneer GM user. And lots more, too. Mr. Chubigans, Damaged, I even thing I remember xot sharing how his little commercial venture went.Actually.... I don't think that's entirely true. When YoYo took over - and moved to Dundee, GameMaker was still a quaint little learning tool, that a few folk turned out some games from. But the number was very low, and there were only a handful that were remotely commercial quality.
That didn't actually happen until... 2011? 2012? At the time you and Russel came aboard, let's be honest. Even after YYG's acquired GM, it fundamentally didn't change through GM7, GM4Mac, GM8. During that time, there were many GM-users who innovated, and many users on these forums who championed GM. Only with GM-HTML5, GMS1, etc, did YYG's start promoting GM as a serious dev tool. And even then, it was helped by porting games made with legacy versions of GM that were ported, and helped promote GM's new capabilities: E.g. it was amazing to see 2dcube's games getting published (Karoshi, They Need to be Fed, etc).YoYo took that educational tool, and made it commercially viable, and brought a much larger audience in with it..
Wait, you missed my earlier reply. But no, not "hide". But sure, certainly they're not bothering to preserve it. And also, to be clear, we're not just talking about Mark, but the others that championed GM: Either as game dev's, or road breakers, who's work is documented on the old forum, (and which are constantly being dismissed as 'trash').But at no point would YoYo "ever" try to hide what Mark did. [snip]
Killing an old forum would in no way dispute that.
Well, don't blame your English, as Mike read me that way, too: In your defense, my language is definitely intended to provoke a little extra thought to attempt to view the old forum as something beyond just a few lines of old GML, or topics about 'help me make an MMORG plz'.I have been following the conversation, I still don't get your comment about older versions of GM being made by Overmars, why does it matter in a legacy forum that has almost nothing at all about that? I'm not trying to provoke nor put words you didn't say in your mouth, maybe it's due to english not being my native language, but "There's no reason why YYG's would want to keep anything that reflected that" does seem to imply that YYG has an interest in deleting old history that's related to Mark (de facto hiding it).
Well, I can certainly understand this more. I still go back and read some of the old ZZap64 Programming Diary's, they were -at the time, inspirational.Sure. For you, just a few folks who made one-or-two so-so games.But those were still the early champions of GM. If we're just talking about commercial games, the likes of rinkuhero(Immortal Defense), Hanako (Cute Knight), Snailfox with his crazy 65millionand1BC dinosaur game: They often made threads, discussing how their projects went, what went well, what to do differently, etc. Great content, great pioneer GM user. And lots more, too. Mr. Chubigans, Damaged, I even thing I remember xot sharing how his little commercial venture went.
Mr. Chubigans is a lovely chap - who I did finally meat in 2018 at GDC, and hope to meet up with again next year!Still cool to see Mr. Chubigans getting some love from YYG's these days.
Yeah again...mostly true. 2010-2011 when YoYo were publishing users games, it did help not only raise the profile of users games - and the devs themselves, but proved the new engine could be used for commercial products, and do that cross platform. That - and GM:HTML5 laid the foundation of Studio. It was certainly a slow climb though....That didn't actually happen until... 2011? 2012? At the time you and Russel came aboard, let's be honest. Even after YYG's acquired GM, it fundamentally didn't change through GM7, GM4Mac, GM8. During that time, there were many GM-users who innovated, and many users on these forums who championed GM. Only with GM-HTML5, GMS1, etc, did YYG's start promoting GM as a serious dev tool. And even then, it was helped by porting games made with legacy versions of GM that were ported, and helped promote GM's new capabilities: E.g. it was amazing to see 2dcube's games getting published (Karoshi, They Need to be Fed, etc).
Okay, that again makes more sense. But it's also something that's largely unimportant. In actual fact, if someone does want to preserve this kind of thing, the best thing to do, would be to write some kind of article/blog about it - which would be pretty interesting actually.... Form posts don't provide any kind of story or history, but a "history of" article that collates all the "bits and pieces" is what you really want.Wait, you missed my earlier reply. But no, not "hide". But sure, certainly they're not bothering to preserve it. And also, to be clear, we're not just talking about Mark, but the others that championed GM: Either as game dev's, or road breakers, who's work is documented on the old forum, (and which are constantly being dismissed as 'trash').
A very old tool which I used 17 years ago to dump gamemaker.nl is - http://www.httrack.com/ - however you need to setup it properly, as wrong setup may cause to download tons of things from other domains/websites which isn't required to work.How one could archive or save specific threads for your own computer? I would like to do few just for memories without saving every HTML page separately.
Do note that only the snapshots from around 2017 were good. Sometime between then and now, session IDs started cropping up in link URLs, and those all led to blanks. Example:Just a reminder that The Wayback Machine has much of the site saved, so not all is lost. You can even give it specific pages to archive.
Notice how every one of these classic GM games are still available on various download and/or review sites, many not even GM-affiliated.Also gotta get some classics to play. Need ark22, seklius, wubbly. So many classic community games that pushed me to want to make my games even better and improve my abilities. Such a simpler time, such a good time. Ah the memories... And the cringe.
Yep exactly, and for me thats the final straw with using game maker, On the 17th im fully switching to C++ (started a few months ago in it) and not touching game maker again.There are some neat things made in Gamemaker 8.1 on that old forum that can be used in studio 1.4, but not in studio 2, so those posts are ****ed.
It's your choice whether to go ahead with that, but chances are YoYo won't add any ceremonial element to it closing down. It'll probably be just an auto-refresh bot that suddenly goes from 200 to no response. So if you're expecting something along the lines of what Ceefax did when it shuttered, you'll likely be disappointed.What time (in London UK Time) will the forum be deleted on December 17th, 2019? It would be fun to livestream it, so I want to be on time!
Imo sandbox games have an equal amount of bad games that are on par with shovelware from itch.io or gamejolt. It seems like saying "the games are crap" isn't a valid excuse for deleting our childhoods and what we hold dear and precious. Most indie games are garbage but yet we aren't petitioning all the other indie sites to delete their websites. Do you think itch.io wants to delete itch.io just because majority of the games are crap? No that would be ridiculous.Well I am pretty disapointed with this news... removing the sandbox was a big kick up the behind for me as it was a huge part of my childhood. And this announcement feels the same. I have felt for the past 2 years game maker (software and in someways the community) just hasnt had the same feel to it as it did when I was a kid and thats okay things change. its just not for me anymore. I cant describe it.
I know alot of people will disagree with me but i find GMS2 one of the worst most horrible game editors ive ever used and have actually removed all traces from it on my machine. I use gm8.1 and 1.4 for development and after the bad experiences i had with GMS 2 i will not touch it with a 20ft pole haha. I could still use GM 1.4 however as history has shown here on this forum the past is always forgotten so gms 1.4 and all its topics will soon follow suit thus FORCING me to use GMS2.
I have spent the last few months moving onto making games in C++ and its probably better to focus my energy there now, rather then a language where i dont know where support will be in a few years.
Either way this will probably be my last message on these forums apart from distrubuting a few freebe codes ive developed for GMS 1.4 over the years as a goodbye and goodluck token to this forum.
I will be deleting my account on the 17th and moving on from game maker for good as a response to this. All good things must come to an end sadly. All the best to you all and thank you for all the great times while they lasted.
There's no 24-hour rush yet to save tutorials and examples. The task lists on the GMC Celebration of Life tutorial jam have all their URLs, and web.archive.org still has everything on file, except for the outbound download links.Are there are particular tutorials / examples / discussions we would like to keep? There's only one day left...
If this is your childhood and something you "hold dear and precious", it's not all that dear and precious if you didn't care enough to keep safe copies of it.Imo sandbox games have an equal amount of bad games that are on par with shovelware from itch.io or gamejolt. It seems like saying "the games are crap" isn't a valid excuse for deleting our childhoods and what we hold dear and precious. Most indie games are garbage but yet we aren't petitioning all the other indie sites to delete their websites. Do you think itch.io wants to delete itch.io just because majority of the games are crap? No that would be ridiculous.
I understand you were still posting on old forumsWell from what I can tell they removed the forums , so as i said, i am moving on from game maker. goodbye everyone! im outta here! Thanks for everything
Nope but i used them alot as i still use gm 8.1 and gms 1.4 alot. I will never use gms 2 ...yuck. Anyway as i said. I have moved onto other languages like C++ that the parent company wont just purge legacy data and builds. After this i know gms 1.4 stuff is on the chopping block. Anyway my mind is made up and i dont want to buy gms 2 or give yoyo anymore business.I understand you were still posting on old forums
I will be deleting my account on the 17th and moving on from game maker for good as a response to this. All good things must come to an end sadly. All the best to you all and thank you for all the great times while they lasted.
Yep exactly, and for me thats the final straw with using game maker, On the 17th im fully switching to C++ (started a few months ago in it) and not touching game maker again.
Well from what I can tell they removed the forums , so as i said, i am moving on from game maker. goodbye everyone! im outta here! Thanks for everything
We get it - you don't like GMS2 and are leaving the community and going to use C++ - good luck I hope it goes well.I will never use gms 2 ...yuck. Anyway as i said. I have moved onto other languages like C++ that the parent company wont just purge legacy data and builds. After this i know gms 1.4 stuff is on the chopping block. Anyway my mind is made up and i dont want to buy gms 2 or give yoyo anymore business.
inb4 Playtech buys rights to the C++ Standard.languages like C++ that the parent company
Is GMS2 really that bad... If you don't like it so much you can just use GMS1.4 then import your project to GMS2... it mostly works. Idk how you find C++ easier than this...Nope but i used them alot as i still use gm 8.1 and gms 1.4 alot. I will never use gms 2 ...yuck. Anyway as i said. I have moved onto other languages like C++ that the parent company wont just purge legacy data and builds. After this i know gms 1.4 stuff is on the chopping block. Anyway my mind is made up and i dont want to buy gms 2 or give yoyo anymore business.
@Yal Oh yeah, I 'member when that was the official GameMaker logo! I love to 'member that!Or in other words...
How'd that go @HayManMarc? Someone who isn't me grabbed a few million pages before the first extension. Depending on how your program was configured: The two archives might be different... perhaps there's some way to compare/merge them?10GB and 34,000 files later, HTTrack is still running --- and that's just the Completed Projects forum. I hate to ask, but I wonder if we can get another extension on this? I understand if the answer is no. My bad for not figuring this out and finding the time to do this sooner. (@Nocturne )
I got a lot of the "Made with Gamemaker" forum, but we had a power outage that shut down the process. I haven't checked it yet, so I don't know what I got, or if it even worked. I'll let you know when I get around to checking it.How'd that go @HayManMarc? Someone who isn't me grabbed a few million pages before the first extension. Depending on how your program was configured: The two archives might be different... perhaps there's some way to compare/merge them?
Yeah, same. I got a lot of the Announcements, and tutorials... but haven't had the heart to take a close look at it. On SWIM's hard-drive I've got a few hundred gigabits of other people's memories, which maybe one day we can merge... but the thought of starting over made me realize how ridiculous I was being.I got a lot of the "Made with Gamemaker" forum, but we had a power outage that shut down the process. I haven't checked it yet, so I don't know what I got, or if it even worked. I'll let you know when I get around to checking it.
However, I've moved on with the changes. Sad to see it go, but I've accepted it and I'm fine with it. Bring in the new era!