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Graphics LED Display-Style button

Discussion in 'Game Design, Development And Publishing' started by KDG, Feb 4, 2017.

  1. KDG

    KDG Guest

    I need opinions on which of these you think would look best for a game with a mostly neon/vibrant-colour-on-black look. I know they're not too different, but small things can make a big difference. (also note that they aren't actually going to be a 1-1 size ratio in game, and will be enlarged.)
    sprite3_1.png
     
  2. Pipsy

    Pipsy Guest

    I see nearly no difference between the first two. I think I like the third the most. It always seems to old fashioned without a bit of colors to fill it in -- but don't get me wrong, I love old-fashioned, I just don't think this is the "good kind" of old-fashioned, if you get my drift...
     
  3. frumple

    frumple Member

    Joined:
    Feb 4, 2017
    Posts:
    55
    Third is hardest to read. First looks nicest, but the second one is okay too. If you must.
    Trouble with the first one is that it's a bit lifeless, but the second and especially third don't add anything exciting but look more blurry. Instead of blurring, could you possibly use a particle? Or a shorth flash or blink? Or any effect that temporarily adds life but keeps it clean and readable.
    I'd prefer that, but that's just me.
     
  4. Morendral

    Morendral Member

    Joined:
    Jun 27, 2016
    Posts:
    382
    I don't see a difference between any of them
     
  5. Niels

    Niels Member

    Joined:
    Jun 22, 2016
    Posts:
    828
    I would add a outer glow in photoshop if you really want to go for a neon/glowy look
     
  6. Khao

    Khao Member

    Joined:
    Jun 22, 2016
    Posts:
    153
    These are 100% identical, pixel by pixel. Is there something I'm missing?
     
  7. Rivo

    Rivo 7014

    Joined:
    Jun 22, 2016
    Posts:
    205
    I really need to stare at the screen for this one haha. But I think the third looks more appealing. Maybe you should Increase the size of them for this post?
     

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