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Learning how to create videogame music and SE

Discussion in 'Game Design, Development And Publishing' started by Toxicosis, Apr 12, 2017.

  1. Toxicosis

    Toxicosis Member

    Joined:
    Jun 25, 2016
    Posts:
    95
    Another skill I'm gonna hafta learn to gamedev is, aside from programming and drawing, sound. I've done decently at the first two, but music and sound effects stump me pretty hard.

    Are there any tutorials, tools, or somesuch you'd recommend? I'm as tone-deaf as they get, so anything helps.
     
  2. The Reverend

    The Reverend Member

    Joined:
    Sep 8, 2016
    Posts:
    556
    To amke music you'll need a digital audio workstation (DAW) like Reaper (great and affordable) or Ableton (costs a bit but has a huge community). Then you'll need nirtual isntruments (VSTi). If you want to use simple sounds like chiptunes you can get away with free synthesizers and samplers. If you want more complex sounds you'll want to buy some nice synths and samplers but that gets really expensive pretty quickly. I spent about 70 bucks on the Reaper DAW but more than 1'000 on VSTi from Ample Guitar, Output and Native Instruments. Also a small midi controller is very handy too.

    To learn how to create music you'll need tutorials on:
    - your DAW (lots of those on you tube for any DAW)
    - your VSTi (sometimes harder to find)
    - Music Theory (lots on you tube and udemy)
    - Music Production & Music Arrangement (some on youtube and udemy)

    So creating music is quite expensive and learning takes up alot of time.


    As for sound: I don't create my own sound effects. That gets even more expensive really quickly and is really difficult (at least for me). You'll need good recording equipment and a sound proof room. You definately don't want the slightest noise and you don't want an echo on your recording. So sound effects I just buy. i.e. here:
    http://www.affordableaudio4everyone.com/Home.html
     
  3. Geoff Jones

    Geoff Jones Member

    Joined:
    Aug 20, 2016
    Posts:
    499
    Punch lettuce :)
     
  4. Toxicosis

    Toxicosis Member

    Joined:
    Jun 25, 2016
    Posts:
    95
    Alright, Reverend. I'll do my best to make do with the tools I have.

    I don't get it.
     
  5. David Richard

    David Richard Member

    Joined:
    Jun 20, 2016
    Posts:
    194
    Look on this thread, there are many tools for sound effect creations and music creation software, all for free without any strings attached: https://forum.yoyogames.com/index.p...e-tools-and-websites-for-game-creation.22209/

    More precisely, checkout BFXR, a website to generate sound effects or it's installable clone, SFXR. You can check out BeepBox which I find pretty cool for music or an installable software, LMMS. If you don't feel like fiddling arround with creating your own sounds, there exists 2 or 3 websites with royalty free sound effects and music but the choice may be a bit limited or the search long. And there is the easy way if you have money to spend, easier to find, buy what you need! But loking at the thread I proposed may help you a bit to start off with.
     
  6. inkBot

    inkBot Member

    Joined:
    Sep 15, 2016
    Posts:
    44
    He's talking about foley. When you create sounds for film or games, it's common to record various sounds using a variety of objects and implements to then use to mix together and create new sounds. Snapping celery stalks to create bone cracking sounds, for example. This is referred to as "foley".

    Another free tool for creating synthesized sounds is LabChirp.
     

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