layer_sequence_exists doesn't seem to work

kapaqw

Member
I just made a sequence named playerfalling_seq and put it in my room, named the asset layer "seq_assets" and made an object to check for sequences being in a room.
objects step event:
GML:
if layer_sequence_exists("seq_assets", playerfalling_seq){
    show_message("works")
}
whenever I run the program, it gives me nothing. I tested this in another project and it worked. I have no idea what I did wrong, I checked the documentation for the function, etc. Is my file corrupted?
 
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