A
AlexMdle
Guest
After porting our game to GMS2 we've had a bizarre issue popping up everynow and then. Some objects would draw in wrong order, disappear, change their animation speeds, then the game would begin to lag and eventually freeze.
The only thing the compiler would give us would be a column of cryptic error messages in format of "Layer system integrity compromised, instance 101984 not on layer 286". (Whereby the instance and layer numbers vary)
What do we do about it?
The only thing the compiler would give us would be a column of cryptic error messages in format of "Layer system integrity compromised, instance 101984 not on layer 286". (Whereby the instance and layer numbers vary)
What do we do about it?