T
tedd
Guest
Hi! I've been having a problem in GMS2. In my game I have a trigger which the player touches in order to leave to the next room.
This room also has a trigger which allows the player to travel back to the previous room.
There is currently no problems when walking through room to room, it looks normal as it does in the editor.
But when I walk back to the previous rooms and start going back and forth, some objects appear to be shown in the wrong order.
For example:
The first screenshot is the room the first time in it, and the second is when I re-enter.
I've tried setting the depth of the objects to ludicrously low numbers and I've checked for anything that could be changing the object's depth. There doesn't seem to be anything.
Any help is very much appreciated! Thanks
This room also has a trigger which allows the player to travel back to the previous room.
There is currently no problems when walking through room to room, it looks normal as it does in the editor.
But when I walk back to the previous rooms and start going back and forth, some objects appear to be shown in the wrong order.
For example:
The first screenshot is the room the first time in it, and the second is when I re-enter.
I've tried setting the depth of the objects to ludicrously low numbers and I've checked for anything that could be changing the object's depth. There doesn't seem to be anything.
Any help is very much appreciated! Thanks