Ever since installing the update earlier, the collisions in my game are completely messed up. My player object suddenly collides with walls in places where there are none. For some reason, all rooms past the second one still use the wall positions of the second room. I tested this by placing new walls in the second room, and as I expected, these new collisions also happen in later rooms. This applies to all the builds of my game that I tried. Help? PS: I wasn't sure which prefix to use.