Changgi
Member
Last Days of Atlantis is a remake of the retro game Atlantis from Imagic that was on the Atari 2600, Intellivision, Atari 800, and various other systems. This game is a mix of the Atari 2600, 800, and Intellivision versions. With your mouse, control the cursor on the screen and shoot the invading Gorgon aliens before they get a chance to wipe out your underwater civilization.
If you're familiar with Missile Command, the game is similar in some respects to it. A shot is fired from the cannon towards your crosshair when a fire button is pressed. With your Sentinel Saucer, you have a better defense, but its fuel is limited, so use it sparingly.
Download: MediaFire, Game Jolt (Game Jolt page featuring an unused music track)
Difficulty options:
- Easy: Slowest enemies, Bandits don’t appear during the first night and destroy other ships when shot
- Normal: Normal speed enemies, Bandits don’t appear during the first night
- Hard: Faster enemies, Bandits appear in the first night
- Contest: Fastest enemies, Bandits appear during the first night and destroy other ships when shot. Also different font and scoring.
A few words about the game. Atlantis was one of the first games I wanted to remake but I dropped the project due to lack of motivation (it was gonna be in a package with a Missile Command and Exed Exes remake, though that one was solely based on the 2600 version). This one here is completely redone cause I no longer have the files for my old version (other than the screenshot below), graphics or the game, though I tried to imitate the original style I had, with some improvements.
There are things I wasn’t terribly happy about but with the direction I’m taking it, I feel I’ve done the best I could without ruining the game or having to do a completely do-over which would probably cause me to lose motivation for finishing this game entirely (long story on that), so I wanted to do the smaller fixes and push this game along to be released.
Concept art:
If you're familiar with Missile Command, the game is similar in some respects to it. A shot is fired from the cannon towards your crosshair when a fire button is pressed. With your Sentinel Saucer, you have a better defense, but its fuel is limited, so use it sparingly.
Download: MediaFire, Game Jolt (Game Jolt page featuring an unused music track)
Difficulty options:
- Easy: Slowest enemies, Bandits don’t appear during the first night and destroy other ships when shot
- Normal: Normal speed enemies, Bandits don’t appear during the first night
- Hard: Faster enemies, Bandits appear in the first night
- Contest: Fastest enemies, Bandits appear during the first night and destroy other ships when shot. Also different font and scoring.
A few words about the game. Atlantis was one of the first games I wanted to remake but I dropped the project due to lack of motivation (it was gonna be in a package with a Missile Command and Exed Exes remake, though that one was solely based on the 2600 version). This one here is completely redone cause I no longer have the files for my old version (other than the screenshot below), graphics or the game, though I tried to imitate the original style I had, with some improvements.
There are things I wasn’t terribly happy about but with the direction I’m taking it, I feel I’ve done the best I could without ruining the game or having to do a completely do-over which would probably cause me to lose motivation for finishing this game entirely (long story on that), so I wanted to do the smaller fixes and push this game along to be released.
Concept art:
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