Neptune
Member
So I guess in my game people will exit/load a bunch of times to reroll something or retry an event - and each time this happens, there is a 25MB memory leak, which you would think would be easy to find...
As far as I can tell, I clean up everything when exiting the main "play loop" (going to main menu), but I must be missing something.
Is there an easy way to identify where this happens using the debugger?
Any info appreciated
As far as I can tell, I clean up everything when exiting the main "play loop" (going to main menu), but I must be missing something.
Is there an easy way to identify where this happens using the debugger?
Any info appreciated