C
Colcoction
Guest
I just started a project to make a game that involves moving horizontally through a long hallway. The room (and background image) size is 5120 x 720 pixels, with the view only showing 1280 x 720. I made a quick background to test with, but when I ran the game, the resolution of the background dropped to noticeably lower quality.
What it should look like:
What it looks like when running: (The red square is just a test object. Notice how it's resolution is perfectly fine.)
I tried making the image a sprite on an object, but that had no effect. I tried using a different background image to see if it was just a problem with the image file, but what I found was that any image worked, as long as it didn't stretch past the view of 1280 x 720. The resolution only dropped when I tried to use a background wider than that.
Any ideas on what could be causing this, or possible solutions?
What it should look like:
What it looks like when running: (The red square is just a test object. Notice how it's resolution is perfectly fine.)
I tried making the image a sprite on an object, but that had no effect. I tried using a different background image to see if it was just a problem with the image file, but what I found was that any image worked, as long as it didn't stretch past the view of 1280 x 720. The resolution only dropped when I tried to use a background wider than that.
Any ideas on what could be causing this, or possible solutions?