GM:S 1.4 Large, animated sprites

Discussion in 'Programming' started by PWL, Feb 14, 2018.

  1. PWL

    PWL Member

    Joined:
    Jun 21, 2016
    Posts:
    28
    I'm about to animate a boss at a size around 400x350. Should I be worried about the amount of frames when it comes to the texture pages or something?

    I know if my sprite is too big it will be scaled down. But if I have my boss sprite set to a texture page and have 30 frames, so that it exceeds the texture size, will that cause downscaling and other problems?
     
  2. sylvain_l

    sylvain_l Member

    Joined:
    Sep 18, 2016
    Posts:
    706
    do the math ^^
    if you force all of them on one texture page it could be easly ok if you use 4k texture page (works on windows, I don't think they work on all mobile but should on most recent - saying that as in your signature 2 of your banners are for android)
    8*8 = 64 sprites and 8*400 = 3200pixels, 8*350 = 2800 even if you add the margin for each sprite you are good. :)
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice