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GM:S 1.4 Large, animated sprites

Discussion in 'Programming' started by PWL, Feb 14, 2018.

  1. PWL

    PWL Member

    Joined:
    Jun 21, 2016
    Posts:
    28
    I'm about to animate a boss at a size around 400x350. Should I be worried about the amount of frames when it comes to the texture pages or something?

    I know if my sprite is too big it will be scaled down. But if I have my boss sprite set to a texture page and have 30 frames, so that it exceeds the texture size, will that cause downscaling and other problems?
     
  2. sylvain_l

    sylvain_l Member

    Joined:
    Sep 18, 2016
    Posts:
    707
    do the math ^^
    if you force all of them on one texture page it could be easly ok if you use 4k texture page (works on windows, I don't think they work on all mobile but should on most recent - saying that as in your signature 2 of your banners are for android)
    8*8 = 64 sprites and 8*400 = 3200pixels, 8*350 = 2800 even if you add the margin for each sprite you are good. :)
     

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