Michael Capone
Member
I've used GameMaker Studio off and on for several years now. I've made some simple 2d games with it. I am not an advanced user, but I know my way around.
I have a desire to create a game that is not text based, but will be very heavily driven by menu selections with text output - also some light static graphics and animations. It will be a strategic baseball simulator.
I know I can create the front end and scripts to generate all of the random player data and game data, but storing it is where I run in to a problem. I've only used simple flat text files in the past to store a very minimal amount of data (player score, high score, player health, etc.).
This new baseball simulation game I plan on developing will have a ton of data. I am thinking of having 12 teams * 19 players each * 25 seasons. Each player will have their own stats, plus I would want to store their season stats (hits, walks, homeruns, etc.). You can see just about how much data this is going to grow in to.
Can GameMaker Studio handle this much data and store it properly, and if so, could someone please point me in the right direction of a tutorial that properly demonstrates how to store all this data in GameMaker Studio? If you know this is possible, but don't know of a tutorial, could you just give me the keywords for what I am trying to do so I may research it on my own?
Note - I am trying to avoid proper text adventure software as the user will not be entering any text in to the game. All selections will be made using a graphical menu system. I need to have the freedom of building my own custom front end - that is why I am comfortable with GameMaker Studio.
Thanks all for any feedback!
I have a desire to create a game that is not text based, but will be very heavily driven by menu selections with text output - also some light static graphics and animations. It will be a strategic baseball simulator.
I know I can create the front end and scripts to generate all of the random player data and game data, but storing it is where I run in to a problem. I've only used simple flat text files in the past to store a very minimal amount of data (player score, high score, player health, etc.).
This new baseball simulation game I plan on developing will have a ton of data. I am thinking of having 12 teams * 19 players each * 25 seasons. Each player will have their own stats, plus I would want to store their season stats (hits, walks, homeruns, etc.). You can see just about how much data this is going to grow in to.
Can GameMaker Studio handle this much data and store it properly, and if so, could someone please point me in the right direction of a tutorial that properly demonstrates how to store all this data in GameMaker Studio? If you know this is possible, but don't know of a tutorial, could you just give me the keywords for what I am trying to do so I may research it on my own?
Note - I am trying to avoid proper text adventure software as the user will not be entering any text in to the game. All selections will be made using a graphical menu system. I need to have the freedom of building my own custom front end - that is why I am comfortable with GameMaker Studio.
Thanks all for any feedback!