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Feedback Labyrinth - "Survival" RPG - Updated Nov 24th

Discussion in 'Work in Progress' started by Rob, Nov 16, 2019.

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  1. Rob

    Rob Member

    Joined:
    Jul 12, 2016
    Posts:
    710
    ------===== LABYRINTH =====------

    Hello and thanks for checking the thread out!

    [​IMG]

    [​IMG]
    [​IMG]
    [​IMG]

    About the game:

    This is an RPG with a focus on surviving between battles. No resting, no NPC shops, just killing monsters for material which you use to buy and cast spells and upgrade your weapon and armour.

    You'll choose from one of 8 characters with their own reasons for being in the labyrinth and their own story to follow.

    How can I help?

    If you would like to play test the game and give feedback that would be an immense help. I'll watch video recordings if you make them.

    Download Link
     
    Last edited: Nov 26, 2019
    Toque, Roa, Cpaz and 2 others like this.
  2. Roa

    Roa Member

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    Jun 20, 2016
    Posts:
    566
    looks cool as ****, but the controls are all over the place and kind of confusing honestly.

    Namely, the upgrade screen. I have no idea what I am looking at. What is the cos? Cost? Cost of what? Hp? Exp which isn't displayed?
     
  3. Rob

    Rob Member

    Joined:
    Jul 12, 2016
    Posts:
    710
    Did that put you off playing? Xbox controller works if that's any consolation
     
    Roa likes this.
  4. Roa

    Roa Member

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    explain the upgrades please lol
     
  5. Rob

    Rob Member

    Joined:
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    Upgrading the weapon will increase attack damage whilst upgrading the armour will increase defence.
     
    Last edited: Nov 26, 2019
  6. Rob

    Rob Member

    Joined:
    Jul 12, 2016
    Posts:
    710
    On the back of some feedback (and things I already knew but didn't implement) I've made some changes (still have a ways to go!);

    The changes are as follow:
    • Made monster spawn times slower
    • Added icons to indicate what buttons to Add / Delete / Change case in Name Creator
    • Added icons to indicate what to press to open the menu (until opening it for the first time) or to go back
    • Added a "Character Select" menu with a bit of flavour text for each character when starting a new game
    • Reduced volume of a few sounds
    • Changed "angel sprite" icon in Name Creator - can't believe I left that placeholder in ><
    • Added message for gamepad detected/not detected/unplugged (only xbox 360 atm)
    • Added analog stick controls (I only ever had d-pad support before this... lol)
    The next things I want to add are as follows:
    • Some kind of orb which shows monsters trying to attack the player ala 7th Saga style
    • Difficulty options and/or options to change how the battles work (mainly Chance to Run / Running costing something but giving 100% chance || Pause when players turn or not || Indicators for Monsters HP / AB Bar)
    • Storylines based on the character chosen at the start (so 8 different stories to follow with maybe a few quests as part of that)
    • Support for more controllers
    I uploaded the latest version to dropbox which you can find here
     
    Toque likes this.

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