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Windows Korean appears sideways in 1.4?

Kyrieru

Member
I'm localizing an old project, and when trying to us Korean with character ranges added, fonts either do not show up, or do show up but are rotated 90 degrees.
Any way to fix this, or a specific font that is known to work?
 

FrostyCat

Member
The fonts that start with @ all come out sideways, find the other one that has the same name but doesn't start with @.

Also, if you will be taking any Korean input and drawing it, you have to use font_add() for the font (there is NO WAY the entire Hangul character set can be on a texture page all at once), and keyboard_string won't work. See this example (it's GMS 2, but the concept works in GMS 1.4 the same way).
 

Kyrieru

Member
The fonts that start with @ all come out sideways, find the other one that has the same name but doesn't start with @.

Also, if you will be taking any Korean input and drawing it, you have to use font_add() for the font (there is NO WAY the entire Hangul character set can be on a texture page all at once), and keyboard_string won't work. See this example (it's GMS 2, but the concept works in GMS 1.4 the same way).
Thanks a bunch, saved me a lot of work. Looks like that was it.
 
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