M
MrTP
Guest
Dear GameMakers,
Today I would like to give you a brief overview about the current "Game Releases Per Day" situation on the biggest digital distribution platforms:
STEAM
Taking a look at the first eight months of 2016, we can see that during this period 2.915 games got released on Steam (please see http://steamspy.com/year/). In other words this means: 12 new game releases per day.
To give you a better insight into the increase of Steam releases per day, here are the numbers of the last years:
APPLE APPSTORE
Taking a look at the Appstore metrics (http://www.pocketgamer.biz/metrics/app-store/submissions/) we can see these monthly submission numbers - only for Game Apps - for the last eight months:
GOOGLE PLAY STORE
Unfortunately I couldn't find any up-to-date information about the current release ratio in the Google Play Store, so I have to use these numbers from a 2015 article, Mike Rose (talent scout at game developer and publisher tinyBuild) wrote for Gamasutra:
"Mobile is as tough as ever, being a mature, crowded market. Rose said about 500 games launched every day on iOS in 2014, and 250 a day on Android. "
My two cents: I don't think that 250 releases per day are still a valid number. I guess that - similar to the Appstore release ratio - we have to deal with 500+ game releases per day in the Google Play Store.
Today I would like to give you a brief overview about the current "Game Releases Per Day" situation on the biggest digital distribution platforms:
- Steam
- Apple Appstore
- Google Play Store
STEAM
Taking a look at the first eight months of 2016, we can see that during this period 2.915 games got released on Steam (please see http://steamspy.com/year/). In other words this means: 12 new game releases per day.
To give you a better insight into the increase of Steam releases per day, here are the numbers of the last years:
- 2015: 2.977 Steam releases overall (approx. 8 releases per day)
- 2014: 1.777 Steam releases overall (approx. 5 releases per day)
- 2013: 565 Steam releases overall (approx. 1-2 releases per day)
- 2012: 381 Steam releases overall (approx. 1 releases per day)
APPLE APPSTORE
Taking a look at the Appstore metrics (http://www.pocketgamer.biz/metrics/app-store/submissions/) we can see these monthly submission numbers - only for Game Apps - for the last eight months:
- 2016-01: 19.265
- 2016-02: 16.126
- 2016-03: 20.105
- 2016-04: 22.642
- 2016-05: 25.255
- 2016-06: 27.032
- 2016-07: 27.848
- 2016-08: 17.830
GOOGLE PLAY STORE
Unfortunately I couldn't find any up-to-date information about the current release ratio in the Google Play Store, so I have to use these numbers from a 2015 article, Mike Rose (talent scout at game developer and publisher tinyBuild) wrote for Gamasutra:
"Mobile is as tough as ever, being a mature, crowded market. Rose said about 500 games launched every day on iOS in 2014, and 250 a day on Android. "
My two cents: I don't think that 250 releases per day are still a valid number. I guess that - similar to the Appstore release ratio - we have to deal with 500+ game releases per day in the Google Play Store.
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