Dear GameMakers, Today I would like to give you a brief overview about the current "Game Releases Per Day" situation on the biggest digital distribution platforms: Steam Apple Appstore Google Play Store The reason why I want to show you these numbers is that I want to raise the awareness of game devs how important it has become, to work on the visibility & presentation of their games to shine out of the mass of new releases per day. STEAM Taking a look at the first eight months of 2016, we can see that during this period 2.915 games got released on Steam (please see http://steamspy.com/year/). In other words this means: 12 new game releases per day. To give you a better insight into the increase of Steam releases per day, here are the numbers of the last years: 2015: 2.977 Steam releases overall (approx. 8 releases per day) 2014: 1.777 Steam releases overall (approx. 5 releases per day) 2013: 565 Steam releases overall (approx. 1-2 releases per day) 2012: 381 Steam releases overall (approx. 1 releases per day) APPLE APPSTORE Taking a look at the Appstore metrics (http://www.pocketgamer.biz/metrics/app-store/submissions/) we can see these monthly submission numbers - only for Game Apps - for the last eight months: 2016-01: 19.265 2016-02: 16.126 2016-03: 20.105 2016-04: 22.642 2016-05: 25.255 2016-06: 27.032 2016-07: 27.848 2016-08: 17.830 That means that a game dev who is planning to release his/her game in the Appstore, is in competition with approx. 500-800 other new game apps - PER DAY. GOOGLE PLAY STORE Unfortunately I couldn't find any up-to-date information about the current release ratio in the Google Play Store, so I have to use these numbers from a 2015 article, Mike Rose (talent scout at game developer and publisher tinyBuild) wrote for Gamasutra: "Mobile is as tough as ever, being a mature, crowded market. Rose said about 500 games launched every day on iOS in 2014, and 250 a day on Android. " My two cents: I don't think that 250 releases per day are still a valid number. I guess that - similar to the Appstore release ratio - we have to deal with 500+ game releases per day in the Google Play Store.